<resources>
    <string name="app_name" translatable="false">Endless Roll</string>
    <string name="placeholder_button">Click me!</string>
    <string name="placeholder_textview">I\'m a text!</string>
    <string name="placeholder_number" translatable="false">997.5</string>

    <string name="game_bomb_error_message">Set the bomb on an obstacle</string>
    <string name="game_playerprogress_placeholder" translatable="false">0.0m</string>
    <string name="game_playerprogress_format_f" translatable="false">%.1fm</string>
    <string name="game_playerspeed_placeholder" translatable="false">0.0m/s</string>
    <string name="game_playerspeed_format_f" translatable="false">%.1fm/s</string>
    <string name="game_fps_placeholder" translatable="false">Fps: 00</string>
    <string name="game_fps_format_d" translatable="false">Fps: %d</string>
    <string name="game_countdown_placeholder" translatable="false">3</string>
    <string name="levelup" translatable="false">Level Up</string>
    <string name="message_game_over" translatable="false">GAME OVER</string>
    <string name="message_level_finished">LEVEL FINISHED</string>
    <string name="message_to_menu">To menu</string>
    <string name="message_try_again">Try again</string>
    <string name="message_restart">Restart</string>
    <string name="goal_message_restart_format_d">Restart level %d</string>
    <string name="goal_message_next_level_format_d">Next level: %d</string>
    <string name="goal_message_next_world_format_s">Go to the next world:\n%s</string>
    <string name="pre_start_screen_loading">LOADING...</string>
    <string name="short_menu_continue">Continue</string>
    <string name="short_menu_exit">Exit</string>
    <string name="start_screen_play">Play</string>
    <string name="start_screen_unlock_all_levels" translatable="false">Unlock all levels</string>
    <string name="start_screen_gain_90_ep" translatable="false">Gain 90 ep</string>
    <string name="start_screen_finish_world_1">Finish the first world!</string>
    <string name="start_screen_to_gl_test_screen" translatable="false">Test GL Stuff!!!</string>
    <string name="topbar_level_placeholder" translatable="false">Level: 24</string>
    <string name="topbar_level_format_d" translatable="false">Level: %d</string>
    <string name="settings_reset">Reset progress</string>
    <string name="settings_credits" translatable="false">Credits</string>
    <string name="settings_music">Music</string>
    <string name="settings_sounds" translatable="false">Sounds</string>
    <string name="unlock_message_placeholder">Ramp unlocked</string>
    <string name="world_button_title_placeholder">Great world</string>
    <string name="world_button_progress_placeholder" translatable="false">21/15</string>
    <string name="bounty_message_resource_format_s" translatable="false">%s</string>
    <string name="bounty_message_tool_format_s">%s unlocked!</string>
    <string name="bounty_message_tool_slot">New slot unlocked</string>
    <string name="bounty_message_shape_unlocked">New shape unlocked</string>
    <string name="level_button_format_d">Level: %d</string>
    <string name="price_button_buy">Buy</string>
    <string name="price_button_upgrade">Upgrade</string>
    <string name="playershape_name_ball">Ball</string>
    <string name="playershape_name_clock">Clock</string>
    <string name="playershape_name_hypno_spiral">Hypno</string>
    <string name="playershape_name_pacman">Pacman</string>
    <string name="playershape_name_smiley">Smiley</string>
    <string name="playershape_name_wheel">Wheel</string>
    <string name="playershape_name_sun">Sun</string>
    <string name="playershape_name_locked" translatable="false">\?\?\?</string>
    <string name="playershape_description_ball" translatable="false">Keep calm and roll on</string>
    <string name="playershape_description_clock" translatable="false">Tick tack!</string>
    <string name="playershape_description_hypno_spiral">Hypnotizes you for more fun</string>
    <string name="playershape_description_pacman" translatable="false">PACMAN!</string>
    <string name="playershape_description_smiley" translatable="false">Don\'t worry, roll happy!</string>
    <string name="playershape_description_wheel">A nice car without the... car</string>
    <string name="playershape_description_sun">Shine bright like the sun</string>
    <string name="playershape_description_locked">A new shape for more fun</string>

    <string name="task_empty">Empty task</string>
    <string name="task_collect_stars_progress_format_ddd">Collect %d stars (%d/%d)</string>
    <string name="task_collect_energy_progress_format_ddd">Collect %d energy (%d/%d)</string>
    <string name="task_collect_stars_format_d">Collect %d stars</string>
    <string name="task_collect_energy_format_d">Collect %d energy</string>
    <string name="task_complete_world_format_d">Finish the %d. world</string>

    <string name="world_button_count_format_dd" translatable="false">%d/%d</string>

    <string name="tool_description_locked_format_d">You will unlock this mysterious tool at level %d</string>
    <string name="tool_description_ramp">Roll up the ramp to gain height</string>
    <string name="tool_description_spring">Shoots you in the air</string>
    <string name="tool_description_magnet">You are pulled towards it. Just try it out!</string>
    <string name="tool_description_bomb">Blow up all obstacles near the bomb</string>
    <string name="tool_description_power_mushroom">This will give you super-powers for a few seconds</string>
    <string name="tool_description_stasis">Freezes a certain area which leads to longer in-air time</string>
    <string name="tool_name_locked" translatable="false">\?\?\?</string>
    <string name="tool_name_ramp">Ramp</string>
    <string name="tool_name_spring">Spring</string>
    <string name="tool_name_magnet">Magnet</string>
    <string name="tool_name_bomb">Bomb</string>
    <string name="tool_name_power_mushroom">Mushroom</string>
    <string name="tool_name_stasis">Stasis</string>
    <string name="tool_level_format_d" translatable="false">Level: %d</string>

    <string name="confirm_dialog_button_yes">Yes</string>
    <string name="confirm_dialog_button_no">No</string>
    <string name="confirm_dialog_placeholder">This is a beautiful ConfirmDialog placeholder!</string>
    <string name="confirm_dialog_exit">Do you really want to exit the game?</string>
    <string name="confirm_dialog_reset">Do you really want to reset ALL your progress?</string>
    <string name="confirm_dialog_finish_world_1">Do you really want to finish the first world?\nYour old progress will be DELETED!</string>

    <string name="tutorial_placeholder">This is a multiline placeholder\nfor all the tutorials I made!!!\nAwesome! - Isn\'t it?</string>
    <string name="tutorial_welcome">Welcome to Endless Roll!\nHave fun!</string>
    <string name="tutorial_place_tools">Click anywhere on the screen to place the ramp</string>
    <string name="tutorial_place_ramp_gap">Try to place your ramp in front of the gap</string>
    <string name="tutorial_place_ramp_obstacle">Great job!\nNow place it in front of the obstacle</string>
    <string name="tutorial_place_ramp_air">You can even set a Tool in mid-air.\nTime carefully!</string>
    <string name="tutorial_place_ramp_air_2">Now try again!</string>
    <string name="tutorial_leveled_up_to_toolshop">Congratulations! You have leveled up!\nNow go to the toolshop</string>
    <string name="tutorial_spring_equipped">Well done! Now you can start the next level</string>
    <string name="tutorial_switch_tools_two_neccessary">For this level you will need two tools equipped</string>
    <string name="tutorial_switch_tools_switch">To select a tool just click on it</string>

    <string name="credits_title" translatable="false">ENDLESS ROLL</string>
    <string name="credits_author">by Frajul</string>
    <string name="credits_testers_title">TESTERS</string>
    <string name="credits_testers" translatable="false">Tester1\nTester2\nTester3\nTester4</string>
    <string name="credits_sounds_title" translatable="false">SOUNDS</string>
    <string name="credits_sounds" translatable="false">„Fruit-collected“, „Glocken-good“, „Carillon-02-a“, „Carillon-02-b“,„Fireball-02“, „Fruit-appearance“, „Voltage-hum“ (noiseforfun.com)</string>
    <string name="credits_music_title">MUSIC</string>
    <string name="credits_music" translatable="false">\"Balloon Game\", \"Bit Shift\", \"Digital Lemonade\"\nKevin MacLeod (incompetech.com)\nLicensed under Creative Commons: By Attribution 3.0\nhttp://creativecommons.org/licenses/by/3.0/</string>
</resources>
