Hopefully fixed bug that touch-detection is sometimes very slow
This commit is contained in:
@ -8,6 +8,7 @@ import android.content.res.Configuration;
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import android.graphics.Typeface;
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import android.os.Bundle;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.Window;
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import android.view.WindowManager;
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import android.widget.RelativeLayout;
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@ -2,8 +2,8 @@ package de.frajul.endlessroll.main;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.view.MotionEvent;
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import de.frajul.endlessroll.rendering.Rendering;
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import de.frajul.endlessroll.rendering.renderer.GameRenderer;
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/**
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@ -13,20 +13,21 @@ public class MyGlSurfaceView extends GLSurfaceView {
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private GameRenderer renderer;
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public MyGlSurfaceView(Context context, GameRenderer gameRenderer) throws Exception {
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public MyGlSurfaceView(Context context, GameRenderer gameRenderer) {
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super(context);
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this.renderer = gameRenderer;
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super.setEGLContextClientVersion(2);
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super.setRenderer(renderer);
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}
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public void addRendering(Rendering rendering) {
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renderer.addRendering(rendering);
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public GameRenderer getRenderer() {
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return renderer;
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}
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public void setCurrentRendering(Rendering currentRendering) {
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super.setOnTouchListener(currentRendering);
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renderer.setCurrentRendering(currentRendering);
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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renderer.getCurrentRendering().onTouch(event.getX(), event.getY());
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return true;
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}
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@Override
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@ -1,8 +1,5 @@
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package de.frajul.endlessroll.main.game;
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import android.view.MotionEvent;
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import android.view.View;
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import java.util.ArrayList;
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import java.util.List;
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@ -32,6 +29,7 @@ import de.frajul.endlessroll.main.physics.Physics;
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import de.frajul.endlessroll.main.screens.GameScreen;
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import de.frajul.endlessroll.main.screens.Screen;
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import de.frajul.endlessroll.rendering.Rendering;
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import de.frajul.endlessroll.rendering.renderer.GameRenderer;
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import de.frajul.endlessroll.sqlDatabase.MyDatabase;
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import de.frajul.endlessroll.views.ViewManager;
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@ -61,8 +59,8 @@ public class Game extends Rendering<GameScene> {
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private List<Integer> collectedStars = new ArrayList<>();
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private boolean energyCollected;
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public Game(GameHandler handler, GameScreen gameScreen, GameActivity gameActivity) throws Exception {
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super(gameActivity);
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public Game(GameHandler handler, GameScreen gameScreen, GameActivity gameActivity, GameRenderer gameRenderer) throws Exception {
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super(gameActivity, gameRenderer);
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this.handler = handler;
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this.gameActivity = gameActivity;
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physics = new Physics();
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@ -131,15 +129,10 @@ public class Game extends Rendering<GameScene> {
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gameState = GameState.RUNNING;
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}
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@Override
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public void setScreenSize(int width, int height) {
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Vector screenSize = new Vector(width, height);
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scene.setScreenSize(screenSize);
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}
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@Override
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public void update() {
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try {
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GameLog.i("FrameTimeMilliseconds: " + timer.getFrameTimeMilliseconds());
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particleSystem.update(timer);
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if (scene == null || player == null)
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return;
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@ -175,10 +168,10 @@ public class Game extends Rendering<GameScene> {
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}
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@Override
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public boolean onTouch(View v, MotionEvent event) {
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public void onTouch(float x, float y) {
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try {
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if (gameState == GameState.RUNNING && event.getAction() == MotionEvent.ACTION_DOWN) {
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Vector touchPoint = scene.calcWorldFromScreenCoords(event.getX(), event.getY());
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if (gameState == GameState.RUNNING) {
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Vector touchPoint = scene.calcWorldFromScreenCoords(x, y);
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for (ToolButton toolButton : toolButtonBar.getToolButtons()) {
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ToolType toolType = toolButton.getToolType();
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@ -186,7 +179,7 @@ public class Game extends Rendering<GameScene> {
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toolButton.getBorder()) && toolType != null) {
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toolButtonBar.setActive(toolType);
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setCurrentTool(toolType, toolButton.hasFinishedLoading());
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return true;
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return;
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}
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}
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touchPoint.translate(scene.camera.getX(), scene.camera.getY());
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@ -196,26 +189,23 @@ public class Game extends Rendering<GameScene> {
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if (currentTool == ToolType.BOMB) {
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Obstacle selectedObstacle = scene.getObstacleAtPoint(touchPoint);
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if (selectedObstacle == null) {
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viewManager.showBombErrorMessage(event.getX(), event.getY());
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return true;
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viewManager.showBombErrorMessage(x, y);
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return;
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} else {
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currentToolButton.setProgress(0);
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scene.getBombSelected().set(false);
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Tool tool = addTool(touchPoint);
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if (tool != null && tool instanceof Bomb)
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((Bomb) tool).setAttachedObstacle(selectedObstacle);
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return true;
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return;
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}
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}
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currentToolButton.setProgress(0);
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addTool(touchPoint);
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return true;
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}
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}
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return false;
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} catch (Exception e) {
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onException(e);
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return false;
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}
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}
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@ -370,7 +360,6 @@ public class Game extends Rendering<GameScene> {
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}
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}
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@Override
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public void onException(Exception e) {
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handler.onException(e);
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}
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@ -5,6 +5,7 @@ import java.util.Collections;
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import java.util.Iterator;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.atomic.AtomicInteger;
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import de.frajul.endlessroll.data.Vector;
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import de.frajul.endlessroll.entities.AnimatedEntity;
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@ -23,7 +24,6 @@ import de.frajul.endlessroll.entities.tileLists.Terrain;
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import de.frajul.endlessroll.entities.tools.Tool;
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import de.frajul.endlessroll.levels.worlds.World;
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import de.frajul.endlessroll.main.GameActivity;
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import de.frajul.endlessroll.main.GameLog;
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/**
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* Created by Julian on 20.07.2016.
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@ -36,8 +36,8 @@ public abstract class Scene {
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private GameActivity gameActivity;
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protected Camera camera;
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private Vector screenSize;
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private Entity playerArrow;
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private AtomicInteger screenWidth, screenHeight;
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protected ParticleSystem particleSystem;
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protected TexturePack textures;
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@ -66,6 +66,8 @@ public abstract class Scene {
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ceiling = new Ceiling(World.GRASSLANDS.getTerrainTexture());
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player = new Player();
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bombSelected = new AtomicBoolean(false);
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screenWidth = new AtomicInteger();
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screenHeight = new AtomicInteger();
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}
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public void setTexturePack(TexturePack texturePack) {
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@ -153,16 +155,17 @@ public abstract class Scene {
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}
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protected Vector calcWorldFromScreenCoords(float screenX, float screenY) throws Exception {
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if (screenSize == null)
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if (screenWidth.get() == 0 || screenHeight.get() == 0)
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throw new Exception("ScreenSize not set");
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float glCoordWidth = (2f * screenSize.x / screenSize.y);
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float x = ((screenX / screenSize.x) * 2f - 1f) * glCoordWidth / 2;
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float y = -((screenY / screenSize.y) * 2f - 1f);
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float glCoordWidth = (2f * screenWidth.get() / (float) screenHeight.get());
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float x = ((screenX / (float) screenWidth.get()) * 2f - 1f) * glCoordWidth / 2;
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float y = -((screenY / (float) screenHeight.get()) * 2f - 1f);
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return new Vector(x, y);
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}
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public void setScreenSize(Vector screenSize) {
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this.screenSize = screenSize;
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public void setScreenSize(int width, int height) {
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this.screenWidth.set(width);
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this.screenHeight.set(height);
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}
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public synchronized Background getBackground() {
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@ -5,17 +5,18 @@ import android.view.ViewGroup;
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import de.frajul.endlessroll.main.GameActivity;
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import de.frajul.endlessroll.main.MyGlSurfaceView;
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import de.frajul.endlessroll.rendering.renderer.GameRenderer;
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/**
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* Created by Julian on 30.07.2016.
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*/
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public abstract class GLScreen<V extends ViewGroup> extends Screen<V> {
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protected MyGlSurfaceView glView;
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protected GameRenderer gameRenderer;
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public GLScreen(ScreenType type, GameActivity gameActivity, @LayoutRes int layoutId, MyGlSurfaceView glView) {
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super(type, gameActivity, layoutId);
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this.glView = glView;
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this.gameRenderer = glView.getRenderer();
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}
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}
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@ -17,15 +17,14 @@ public class GLTestScreen extends GLScreen<RelativeLayout> {
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public GLTestScreen(GameActivity gameActivity, MyGlSurfaceView glView) throws Exception{
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super(ScreenType.GL_TEST, gameActivity, R.layout.gl_test_screen, glView);
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rendering = new TestScreenRendering(gameActivity);
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glView.addRendering(rendering);
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rendering = new TestScreenRendering(gameActivity, gameRenderer);
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}
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@Override
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public void prepareToBeShown() {
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gameActivity.getSoundManager().menuMusic.start();
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glView.setCurrentRendering(rendering);
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gameRenderer.setCurrentRendering(rendering);
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}
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@Override
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@ -24,15 +24,14 @@ public class GameScreen extends GLScreen<RelativeLayout> {
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public GameScreen(GameActivity gameActivity, MyGlSurfaceView glSurfaceView) throws Exception {
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super(ScreenType.GAME, gameActivity, R.layout.game, glSurfaceView);
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game = new Game(gameViewHandler, this, gameActivity);
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glView.addRendering(game);
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game = new Game(gameViewHandler, this, gameActivity, gameRenderer);
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}
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@Override
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public void prepareToBeShown() {
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gameActivity.getSoundManager().menuMusic.stop();
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glView.setCurrentRendering(game);
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gameRenderer.setCurrentRendering(game);
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game.getViewManager().prepareToBeShown();
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}
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@ -77,7 +76,7 @@ public class GameScreen extends GLScreen<RelativeLayout> {
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@Override
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public void toScreen(ScreenType screen) {
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glView.setCurrentRendering(null);
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gameRenderer.setCurrentRendering(null);
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gameActivity.flipToScreen(screen);
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}
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@ -45,8 +45,7 @@ public class StartScreen extends GLScreen<RelativeLayout> implements View.OnClic
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confirmDialog = new ConfirmDialog(gameActivity, this);
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rendering = new StartScreenRendering(gameActivity);
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glView.addRendering(rendering);
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rendering = new StartScreenRendering(gameActivity, gameRenderer);
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}
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private Button createButton(@IdRes int id, Typeface typeface) {
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@ -62,7 +61,7 @@ public class StartScreen extends GLScreen<RelativeLayout> implements View.OnClic
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((StartScene) rendering.getScene()).randomizeWorld();
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((StartScene) rendering.getScene()).loadTexturesForCurrentWorld();
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glView.setCurrentRendering(rendering);
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gameRenderer.setCurrentRendering(rendering);
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}
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@Override
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@ -74,7 +73,7 @@ public class StartScreen extends GLScreen<RelativeLayout> implements View.OnClic
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public void onClick(View v) {
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if (v.equals(play)) {
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gameActivity.flipToScreen(ScreenType.WORLDS);
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glView.setCurrentRendering(null);
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gameRenderer.setCurrentRendering(null);
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} else if (v.equals(gain90EP)) {
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gameActivity.getUser().gainEp(90, true);
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} else if (v.equals(unlockLevels)) {
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@ -10,6 +10,7 @@ import de.frajul.endlessroll.main.GameLog;
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import de.frajul.endlessroll.main.game.StartScene;
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import de.frajul.endlessroll.main.game.Timer;
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import de.frajul.endlessroll.rendering.Rendering;
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import de.frajul.endlessroll.rendering.renderer.GameRenderer;
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/**
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* Created by Julian on 20.07.2016.
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@ -20,8 +21,8 @@ public class StartScreenRendering extends Rendering<StartScene> {
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private Timer timer;
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private ParticleSystem particleSystem;
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public StartScreenRendering(GameActivity gameActivity) throws Exception {
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super(gameActivity);
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public StartScreenRendering(GameActivity gameActivity, GameRenderer gameRenderer) throws Exception {
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super(gameActivity, gameRenderer);
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this.gameActivity = gameActivity;
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this.particleSystem = new ParticleSystem(gameActivity);
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}
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@ -49,8 +50,6 @@ public class StartScreenRendering extends Rendering<StartScene> {
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}
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@Override
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public boolean onTouch(View v, MotionEvent event) {
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return false;
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public void onTouch(float x, float y) {
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}
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}
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@ -10,6 +10,7 @@ import de.frajul.endlessroll.main.GameLog;
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import de.frajul.endlessroll.main.game.TestScreenScene;
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import de.frajul.endlessroll.main.game.Timer;
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import de.frajul.endlessroll.rendering.Rendering;
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import de.frajul.endlessroll.rendering.renderer.GameRenderer;
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/**
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* Created by Julian on 20.07.2016.
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@ -20,8 +21,8 @@ public class TestScreenRendering extends Rendering<TestScreenScene> {
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private Timer timer;
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private ParticleSystem particleSystem;
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public TestScreenRendering(GameActivity gameActivity) throws Exception{
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super(gameActivity);
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public TestScreenRendering(GameActivity gameActivity, GameRenderer gameRenderer) throws Exception{
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super(gameActivity, gameRenderer);
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this.gameActivity = gameActivity;
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particleSystem = new ParticleSystem(gameActivity);
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}
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@ -51,8 +52,7 @@ public class TestScreenRendering extends Rendering<TestScreenScene> {
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}
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@Override
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public boolean onTouch(View v, MotionEvent event) {
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return false;
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public void onTouch(float x, float y) {
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}
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}
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@ -58,7 +58,7 @@ public class TutorialView implements View.OnClickListener {
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int imageId = breakPoints.get(currentBreakPoint).getImageId();
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if (textId == -1)
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textView.setVisibility(View.INVISIBLE);
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textView.setVisibility(View.GONE);
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else {
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textView.setVisibility(View.VISIBLE);
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textView.setText(textId);
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|
@ -3,23 +3,24 @@ package de.frajul.endlessroll.rendering;
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import android.content.Context;
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import android.view.View;
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import de.frajul.endlessroll.data.Vector;
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import de.frajul.endlessroll.entities.textures.TexturePack;
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import de.frajul.endlessroll.main.GameActivity;
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import de.frajul.endlessroll.main.game.Scene;
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import de.frajul.endlessroll.main.game.Timer;
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import de.frajul.endlessroll.rendering.renderer.GameRenderer;
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/**
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* Created by Julian on 26.11.2015.
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*/
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public abstract class Rendering<S extends Scene> implements View.OnTouchListener {
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public abstract class Rendering<S extends Scene> {
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protected S scene;
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private GameActivity gameActivity;
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private boolean alreadyInitiated = false;
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public Rendering(GameActivity gameActivity) {
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public Rendering(GameActivity gameActivity, GameRenderer gameRenderer) {
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this.gameActivity = gameActivity;
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gameRenderer.addRenderTarget(this);
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}
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public void initiate(TexturePack texturePack, Timer timer) {
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@ -31,13 +32,11 @@ public abstract class Rendering<S extends Scene> implements View.OnTouchListener
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public abstract void update();
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public void onException(Exception e) {
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gameActivity.onException(e);
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}
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public abstract void onTouch(float x, float y);
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public void setScreenSize(int width, int height) {
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if (scene != null)
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scene.setScreenSize(new Vector(width, height));
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scene.setScreenSize(width, height);
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}
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public Scene getScene() {
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|
@ -50,7 +50,6 @@ public class GameRenderer implements GLSurfaceView.Renderer {
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private TerrainShader terrainShader;
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private SimpleShader simpleShader;
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private GuiShader guiShader;
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private TexturePack texturePack;
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private Timer timer;
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@ -61,14 +60,18 @@ public class GameRenderer implements GLSurfaceView.Renderer {
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particleRenderer = new ParticleRenderer(activity, quad, matrixCreator);
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}
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public void addRendering(Rendering rendering) {
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renderTargets.add(rendering);
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public void addRenderTarget(Rendering renderTarget){
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renderTargets.add(renderTarget);
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}
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public synchronized void setCurrentRendering(Rendering currentRendering) {
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public void setCurrentRendering(Rendering currentRendering) {
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this.currentRendering = currentRendering;
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}
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public Rendering getCurrentRendering() {
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return currentRendering;
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}
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@Override
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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GameLog.d("onSurfaceCreated");
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@ -77,7 +80,7 @@ public class GameRenderer implements GLSurfaceView.Renderer {
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gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
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try {
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particleRenderer.createContext();
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particleRenderer.createShader();
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entityShader = new EntityShader(activity);
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obstacleShader = new ObstacleShader(activity);
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terrainShader = new TerrainShader(activity);
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@ -86,12 +89,10 @@ public class GameRenderer implements GLSurfaceView.Renderer {
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texturePack = new TexturePack(activity);
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timer = new Timer();
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} catch (Exception e) {
|
||||
for (Rendering rendering : renderTargets)
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rendering.onException(e);
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}
|
||||
for (Rendering rendering : renderTargets) {
|
||||
rendering.initiate(texturePack, timer);
|
||||
activity.onException(e);
|
||||
}
|
||||
for(Rendering renderTarget : renderTargets)
|
||||
renderTarget.initiate(texturePack, timer);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -100,8 +101,8 @@ public class GameRenderer implements GLSurfaceView.Renderer {
|
||||
particleRenderer.createFbo(width, height);
|
||||
GLES20.glViewport(0, 0, width, height);
|
||||
matrixCreator.setMVPMSize(width, height);
|
||||
for (Rendering rendering : renderTargets)
|
||||
rendering.setScreenSize(width, height);
|
||||
for(Rendering renderTarget : renderTargets)
|
||||
renderTarget.setScreenSize(width, height);
|
||||
activity.onSurfaceChanged();
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,7 @@ public class ParticleRenderer {
|
||||
this.matrixCreator = matrixCreator;
|
||||
}
|
||||
|
||||
public void createContext() throws Exception {
|
||||
public void createShader() throws Exception {
|
||||
particleShader = new ParticleShader(context);
|
||||
}
|
||||
|
||||
|
@ -47,7 +47,7 @@ public class GoalMessageLevelButton implements View.OnClickListener {
|
||||
}
|
||||
|
||||
public void setVisible(boolean visible) {
|
||||
layout.setVisibility(visible ? View.VISIBLE : View.INVISIBLE);
|
||||
layout.setVisibility(visible ? View.VISIBLE : View.GONE);
|
||||
}
|
||||
|
||||
public void init(@StringRes int textId, Level level) {
|
||||
|
@ -63,7 +63,7 @@ public class ShortMenu implements View.OnClickListener {
|
||||
}
|
||||
|
||||
public void setVisible(boolean visible) {
|
||||
layout.setVisibility(visible ? View.VISIBLE : View.INVISIBLE);
|
||||
layout.setVisibility(visible ? View.VISIBLE : View.GONE);
|
||||
if (visible)
|
||||
topBar.update();
|
||||
}
|
||||
|
@ -1,8 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:clipChildren="false">
|
||||
android:layout_height="match_parent">
|
||||
|
||||
<ImageView
|
||||
android:id="@+id/game_pausebutton"
|
||||
@ -19,6 +18,7 @@
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_marginLeft="6dp"
|
||||
android:layout_marginStart="6dp"
|
||||
android:layout_marginTop="4dp"
|
||||
android:text="@string/game_playerprogress_placeholder"
|
||||
android:textColor="@color/secondary"
|
||||
@ -42,7 +42,7 @@
|
||||
android:layout_height="match_parent"
|
||||
android:layout_centerHorizontal="true"
|
||||
android:layout_centerVertical="true"
|
||||
android:visibility="invisible"/>
|
||||
android:visibility="gone"/>
|
||||
|
||||
<include
|
||||
android:id="@+id/game_game_over_message"
|
||||
@ -51,7 +51,7 @@
|
||||
android:layout_height="match_parent"
|
||||
android:layout_centerHorizontal="true"
|
||||
android:layout_centerVertical="true"
|
||||
android:visibility="invisible"/>
|
||||
android:visibility="gone"/>
|
||||
|
||||
<include
|
||||
android:id="@+id/game_goal_message"
|
||||
@ -60,6 +60,6 @@
|
||||
android:layout_height="match_parent"
|
||||
android:layout_centerHorizontal="true"
|
||||
android:layout_centerVertical="true"
|
||||
android:visibility="invisible"/>
|
||||
android:visibility="gone"/>
|
||||
|
||||
</RelativeLayout>
|
@ -132,7 +132,7 @@
|
||||
android:layout_centerVertical="true"
|
||||
android:text="@string/placeholder_number"
|
||||
android:textSize="20sp"
|
||||
android:visibility="invisible"/>
|
||||
android:visibility="gone"/>
|
||||
|
||||
<TextView
|
||||
android:id="@+id/topbar_energycount_decrease"
|
||||
@ -143,5 +143,5 @@
|
||||
android:layout_centerVertical="true"
|
||||
android:text="@string/placeholder_number"
|
||||
android:textSize="20sp"
|
||||
android:visibility="invisible"/>
|
||||
android:visibility="gone"/>
|
||||
</RelativeLayout>
|
Reference in New Issue
Block a user