testCommit
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@ -11,9 +11,9 @@ vec3 saturateColor(in vec3 color, in float a);
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void main() {
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float a = texture2D(texture, pass_TexCoords).a * alpha;
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gl_FragColor = vec4(color, a);
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vec3 black = vec3(0.0, 0.0, 0.0);
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gl_FragColor.rgb = mix(color, black, 1.0 - gl_FragColor.a);
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gl_FragColor.rgb = mix(color, black, 1.0 - a);
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gl_FragColor.a = a;
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}
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