Introduced scalable obstacles, even though the texture could be polished a bit more

This commit is contained in:
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2017-08-04 17:34:38 +02:00
parent 0437b0178e
commit 472c36aec7
22 changed files with 2026 additions and 1598 deletions

View File

@ -7,12 +7,12 @@
android:id="@+id/startscreen_sound"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/xml_selector_sound"
android:textOff=""
android:textOn=""
android:layout_alignEnd="@+id/startscreen_play"
android:layout_alignParentBottom="true"
android:layout_alignRight="@+id/startscreen_play"
android:layout_alignEnd="@+id/startscreen_play"/>
android:background="@drawable/xml_selector_sound"
android:textOff=""
android:textOn=""/>
<Button
android:id="@+id/startscreen_play"
@ -33,20 +33,30 @@
style="@style/GameButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/start_screen_unlock_all_levels"
android:visibility="visible"
android:layout_alignParentRight="true"
android:layout_below="@+id/startscreen_play"
android:layout_alignParentRight="true"/>
android:text="@string/start_screen_unlock_all_levels"
android:visibility="visible"/>
<Button
android:id="@+id/startscreen_gain_90_ep"
style="@style/GameButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/start_screen_gain_90_ep"
android:visibility="visible"
android:layout_below="@+id/startscreen_play"
android:layout_alignParentLeft="true"
android:layout_alignParentStart="true"/>
android:layout_alignParentStart="true"
android:layout_below="@+id/startscreen_play"
android:text="@string/start_screen_gain_90_ep"
android:visibility="visible"/>
<Button
android:id="@+id/startscreen_to_gl_test_screen"
style="@style/GameButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:text="@string/start_screen_to_gl_test_screen"
android:visibility="visible"/>
</RelativeLayout>

View File

@ -234,12 +234,12 @@
<string name="app_name">Endless Roll</string>
<string name="bounty_message_resource_format_s">%s</string>
<string name="bounty_message_tool_format_s">%s unlocked!</string>
<string name="bounty_message_tool_slot">You unlocked a ToolSlot</string>
<string name="bounty_message_tool_slot">You unlocked a Toolslot</string>
<string name="button_placeholder">Click me!</string>
<string name="game_countdown_placeholder">3</string>
<string name="game_fps_format_d">Fps: %d</string>
<string name="game_fps_placeholder">Fps: 00</string>
<string name="game_playerprogress_format_f">%.2fm</string>
<string name="game_playerprogress_format_f">%.1fm</string>
<string name="game_playerprogress_placeholder">0.0m</string>
<string name="game_playerspeed_format_f">%.1fm/s</string>
<string name="game_playerspeed_placeholder">0.0m/s</string>
@ -262,6 +262,7 @@
<string name="short_menu_restart">Restart</string>
<string name="start_screen_gain_90_ep">Gain 90 ep (Nope! No magic at all!)</string>
<string name="start_screen_play">Play</string>
<string name="start_screen_to_gl_test_screen">Test GL Stuff!!!</string>
<string name="start_screen_unlock_all_levels">Unlock all levels (Yes! It\'s magic!)</string>
<string name="status_bar_notification_info_overflow">999+</string>
<string name="textview_placeholder">I\'m a text!</string>