Introduced scalable obstacles, even though the texture could be polished a bit more
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@ -6,7 +6,7 @@
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<string name="percent_placeholder">85.1%</string>
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<string name="game_playerprogress_placeholder">0.0m</string>
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<string name="game_playerprogress_format_f">%.2fm</string>
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<string name="game_playerprogress_format_f">%.1fm</string>
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<string name="game_playerspeed_placeholder">0.0m/s</string>
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<string name="game_playerspeed_format_f">%.1fm/s</string>
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<string name="game_fps_placeholder">Fps: 00</string>
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@ -27,6 +27,7 @@
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<string name="start_screen_play">Play</string>
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<string name="start_screen_unlock_all_levels">Unlock all levels (Yes! It\'s magic!)</string>
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<string name="start_screen_gain_90_ep">Gain 90 ep (Nope! No magic at all!)</string>
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<string name="start_screen_to_gl_test_screen">Test GL Stuff!!!</string>
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<string name="tool_upgrade_title_placeholder">Time (Lv12)</string>
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<string name="topbar_level_placeholder">Level: 24</string>
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<string name="topbar_level_format_d">Level: %d</string>
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