First implementation of stasis field
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package de.frajul.endlessroll.entities.tools;
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import de.frajul.endlessroll.data.Vector;
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import de.frajul.endlessroll.entities.DestroyEffect;
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import de.frajul.endlessroll.entities.Player;
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import de.frajul.endlessroll.entities.collision.geometry.Circle;
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import de.frajul.endlessroll.entities.collision.geometry.Geometry;
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import de.frajul.endlessroll.entities.particles.ParticleSource;
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import de.frajul.endlessroll.entities.particles.ParticleSystem;
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import de.frajul.endlessroll.main.game.Timer;
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/**
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* Created by Julian on 11.02.2016.
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*/
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public class Stasis extends Tool {
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private ParticleSource particleSource;
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public Stasis(Vector position, ParticleSystem particleSystem) {
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super(ToolType.STASIS, position, .6f * ToolType.STASIS.getCurrentUpgradeValue(ToolUpgradeType.SIZE) / 100, .6f * ToolType.STASIS.getCurrentUpgradeValue(ToolUpgradeType.SIZE) / 100, false, false);
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animation.disable();
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super.setFloating(true);
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particleSource = new ParticleSource(new Vector(position), particleSystem.magnet);
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particleSource.start();
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}
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@Override
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public void destroy(DestroyEffect destroyEffect) {
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super.destroy(destroyEffect);
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particleSource.kill();
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}
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@Override
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public void onPlayerCollision(Player player, Timer timer) {
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player.getMovement().setY(0);
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}
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@Override
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protected Geometry createWorldCollisionBounds() {
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return this;
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}
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@Override
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protected Geometry createPlayerCollisionBounds() {
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return this;
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}
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}
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@ -6,6 +6,6 @@ package de.frajul.endlessroll.entities.tools;
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public enum ToolUpgradeType {
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COOLDOWN, DURATION, FORCE, RANGE;
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COOLDOWN, DURATION, FORCE, RANGE, SIZE;
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}
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BIN
app/src/main/res/drawable/tools_stasis.png
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BIN
app/src/main/res/drawable/tools_stasis.png
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After Width: | Height: | Size: 43 KiB |
BIN
app/src/main/res/drawable/tools_stasis_button.png
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BIN
app/src/main/res/drawable/tools_stasis_button.png
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After Width: | Height: | Size: 25 KiB |
@ -74,12 +74,14 @@
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<string name="tool_description_magnet">Difficult to handle, but if you master it you can do anything</string>
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<string name="tool_description_bomb">Blow up all obstacles near the bomb</string>
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<string name="tool_description_power_mushroom">This will give you super-powers for a few seconds</string>
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<string name="tool_description_stasis">Freezes a certain area which leads to longer in-air time</string>
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<string name="tool_name_locked">\?\?\?</string>
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<string name="tool_name_ramp">Ramp</string>
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<string name="tool_name_spring">Spring</string>
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<string name="tool_name_magnet">Magnet</string>
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<string name="tool_name_bomb">Bomb</string>
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<string name="tool_name_power_mushroom">Mushroom</string>
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<string name="tool_name_stasis">Stasis</string>
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<string name="tool_level_format_d">Level: %d</string>
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<string name="tool_upgrade_title_format_sd">%1$s (Lv%2$d)</string>
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<string name="tool_upgrade_none">None</string>
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