Changes since migrating to GitTea.

This commit is contained in:
2020-09-18 10:54:19 +02:00
parent a327ea6b82
commit 6516a139cf
314 changed files with 20960 additions and 20960 deletions

View File

@ -1,36 +1,36 @@
precision mediump float;
uniform sampler2D texture;
uniform float alpha;
uniform vec2 texAtlasSize;
uniform float texAtlasIndex;
const float clampBorder = 0.005;
varying vec2 pass_TexCoords;
vec2 getTexCoordsInAtlas(in vec2 clampedTexCoords, in float atlasIndex);
void main() {
vec2 clampedTexCoords = pass_TexCoords;
if(texAtlasSize.x > 1.0 || texAtlasSize.y > 1.0)
clampedTexCoords = clamp(pass_TexCoords, clampBorder, 1.0 - clampBorder);
vec2 texAtlasCoords = getTexCoordsInAtlas(clampedTexCoords, texAtlasIndex);
gl_FragColor = texture2D(texture, texAtlasCoords);
gl_FragColor.a = min(gl_FragColor.a, alpha);
gl_FragColor.rgb = gl_FragColor.rgb / gl_FragColor.a;
}
vec2 getTexCoordsInAtlas(in vec2 clampedTexCoords, in float atlasIndex){
vec2 texAtlasCoords = vec2(0.0, 0.0);
texAtlasCoords.x = mod(clampedTexCoords.x, 1.0) / texAtlasSize.x;
texAtlasCoords.x += mod(atlasIndex, texAtlasSize.x) / texAtlasSize.x;
texAtlasCoords.y = mod(clampedTexCoords.y, 1.0) / texAtlasSize.y;
texAtlasCoords.y += floor(atlasIndex / texAtlasSize.y) / texAtlasSize.y;
return texAtlasCoords;
precision mediump float;
uniform sampler2D texture;
uniform float alpha;
uniform vec2 texAtlasSize;
uniform float texAtlasIndex;
const float clampBorder = 0.005;
varying vec2 pass_TexCoords;
vec2 getTexCoordsInAtlas(in vec2 clampedTexCoords, in float atlasIndex);
void main() {
vec2 clampedTexCoords = pass_TexCoords;
if(texAtlasSize.x > 1.0 || texAtlasSize.y > 1.0)
clampedTexCoords = clamp(pass_TexCoords, clampBorder, 1.0 - clampBorder);
vec2 texAtlasCoords = getTexCoordsInAtlas(clampedTexCoords, texAtlasIndex);
gl_FragColor = texture2D(texture, texAtlasCoords);
gl_FragColor.a = min(gl_FragColor.a, alpha);
gl_FragColor.rgb = gl_FragColor.rgb / gl_FragColor.a;
}
vec2 getTexCoordsInAtlas(in vec2 clampedTexCoords, in float atlasIndex){
vec2 texAtlasCoords = vec2(0.0, 0.0);
texAtlasCoords.x = mod(clampedTexCoords.x, 1.0) / texAtlasSize.x;
texAtlasCoords.x += mod(atlasIndex, texAtlasSize.x) / texAtlasSize.x;
texAtlasCoords.y = mod(clampedTexCoords.y, 1.0) / texAtlasSize.y;
texAtlasCoords.y += floor(atlasIndex / texAtlasSize.y) / texAtlasSize.y;
return texAtlasCoords;
}