Changes since migrating to GitTea.
This commit is contained in:
@ -1,100 +1,100 @@
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/*
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* Created by Julian Mutter on 7/10/18 3:58 PM
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* Copyright (c) 2018. All rights reserved.
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* Last modified 7/10/18 3:54 PM
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*
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*/
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package de.frajul.endlessroll.levels;
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import org.simpleframework.xml.Attribute;
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import org.simpleframework.xml.Element;
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/**
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* Created by Julian on 07.12.2015.
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*/
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public class ObstacleData {
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@Attribute
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private boolean floating;
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@Attribute
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private boolean moving;
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@Attribute
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private boolean deadly;
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@Attribute
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private float leftEdge;
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@Attribute
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private float rightEdge;
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@Attribute
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private float height;
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@Attribute
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private float y;
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@Element(required = false)
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private MoveComponent moveComponent;
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public boolean isFloating() {
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return floating;
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}
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public boolean isMoving() {
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return moving;
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}
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public boolean isDeadly() {
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return deadly;
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}
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public float getX() {
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return leftEdge + getWidth() / 2;
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}
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public float getWidth() {
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return rightEdge - leftEdge;
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}
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public float getHeight() {
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return height;
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}
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public float getY() {
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return y;
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}
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public MoveComponent getMoveComponent() {
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return moveComponent;
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}
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//Only for glTestScreen
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public void setFloating(boolean floating) {
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this.floating = floating;
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}
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public void setMoving(boolean moving) {
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this.moving = moving;
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}
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public void setDeadly(boolean deadly) {
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this.deadly = deadly;
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}
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public void setLeftEdge(float leftEdge) {
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this.leftEdge = leftEdge;
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}
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public void setRightEdge(float rightEdge) {
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this.rightEdge = rightEdge;
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}
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public void setHeight(float height) {
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this.height = height;
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}
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public void setY(float y) {
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this.y = y;
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}
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public void setMoveComponent(MoveComponent moveComponent) {
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this.moveComponent = moveComponent;
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}
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}
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/*
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* Created by Julian Mutter on 7/10/18 3:58 PM
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* Copyright (c) 2018. All rights reserved.
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* Last modified 7/10/18 3:54 PM
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*
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*/
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package de.frajul.endlessroll.levels;
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import org.simpleframework.xml.Attribute;
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import org.simpleframework.xml.Element;
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/**
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* Created by Julian on 07.12.2015.
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*/
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public class ObstacleData {
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@Attribute
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private boolean floating;
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@Attribute
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private boolean moving;
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@Attribute
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private boolean deadly;
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@Attribute
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private float leftEdge;
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@Attribute
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private float rightEdge;
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@Attribute
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private float height;
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@Attribute
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private float y;
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@Element(required = false)
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private MoveComponent moveComponent;
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public boolean isFloating() {
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return floating;
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}
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public boolean isMoving() {
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return moving;
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}
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public boolean isDeadly() {
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return deadly;
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}
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public float getX() {
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return leftEdge + getWidth() / 2;
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}
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public float getWidth() {
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return rightEdge - leftEdge;
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}
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public float getHeight() {
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return height;
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}
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public float getY() {
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return y;
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}
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public MoveComponent getMoveComponent() {
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return moveComponent;
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}
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//Only for glTestScreen
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public void setFloating(boolean floating) {
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this.floating = floating;
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}
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public void setMoving(boolean moving) {
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this.moving = moving;
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}
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public void setDeadly(boolean deadly) {
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this.deadly = deadly;
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}
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public void setLeftEdge(float leftEdge) {
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this.leftEdge = leftEdge;
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}
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public void setRightEdge(float rightEdge) {
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this.rightEdge = rightEdge;
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}
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public void setHeight(float height) {
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this.height = height;
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}
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public void setY(float y) {
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this.y = y;
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}
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public void setMoveComponent(MoveComponent moveComponent) {
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this.moveComponent = moveComponent;
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}
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}
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