Changes since migrating to GitTea.

This commit is contained in:
2020-09-18 10:54:19 +02:00
parent a327ea6b82
commit 6516a139cf
314 changed files with 20960 additions and 20960 deletions

View File

@ -1,100 +1,100 @@
/*
* Created by Julian Mutter on 7/10/18 3:58 PM
* Copyright (c) 2018. All rights reserved.
* Last modified 7/10/18 3:54 PM
*
*/
package de.frajul.endlessroll.levels;
import org.simpleframework.xml.Attribute;
import org.simpleframework.xml.Element;
/**
* Created by Julian on 07.12.2015.
*/
public class ObstacleData {
@Attribute
private boolean floating;
@Attribute
private boolean moving;
@Attribute
private boolean deadly;
@Attribute
private float leftEdge;
@Attribute
private float rightEdge;
@Attribute
private float height;
@Attribute
private float y;
@Element(required = false)
private MoveComponent moveComponent;
public boolean isFloating() {
return floating;
}
public boolean isMoving() {
return moving;
}
public boolean isDeadly() {
return deadly;
}
public float getX() {
return leftEdge + getWidth() / 2;
}
public float getWidth() {
return rightEdge - leftEdge;
}
public float getHeight() {
return height;
}
public float getY() {
return y;
}
public MoveComponent getMoveComponent() {
return moveComponent;
}
//Only for glTestScreen
public void setFloating(boolean floating) {
this.floating = floating;
}
public void setMoving(boolean moving) {
this.moving = moving;
}
public void setDeadly(boolean deadly) {
this.deadly = deadly;
}
public void setLeftEdge(float leftEdge) {
this.leftEdge = leftEdge;
}
public void setRightEdge(float rightEdge) {
this.rightEdge = rightEdge;
}
public void setHeight(float height) {
this.height = height;
}
public void setY(float y) {
this.y = y;
}
public void setMoveComponent(MoveComponent moveComponent) {
this.moveComponent = moveComponent;
}
}
/*
* Created by Julian Mutter on 7/10/18 3:58 PM
* Copyright (c) 2018. All rights reserved.
* Last modified 7/10/18 3:54 PM
*
*/
package de.frajul.endlessroll.levels;
import org.simpleframework.xml.Attribute;
import org.simpleframework.xml.Element;
/**
* Created by Julian on 07.12.2015.
*/
public class ObstacleData {
@Attribute
private boolean floating;
@Attribute
private boolean moving;
@Attribute
private boolean deadly;
@Attribute
private float leftEdge;
@Attribute
private float rightEdge;
@Attribute
private float height;
@Attribute
private float y;
@Element(required = false)
private MoveComponent moveComponent;
public boolean isFloating() {
return floating;
}
public boolean isMoving() {
return moving;
}
public boolean isDeadly() {
return deadly;
}
public float getX() {
return leftEdge + getWidth() / 2;
}
public float getWidth() {
return rightEdge - leftEdge;
}
public float getHeight() {
return height;
}
public float getY() {
return y;
}
public MoveComponent getMoveComponent() {
return moveComponent;
}
//Only for glTestScreen
public void setFloating(boolean floating) {
this.floating = floating;
}
public void setMoving(boolean moving) {
this.moving = moving;
}
public void setDeadly(boolean deadly) {
this.deadly = deadly;
}
public void setLeftEdge(float leftEdge) {
this.leftEdge = leftEdge;
}
public void setRightEdge(float rightEdge) {
this.rightEdge = rightEdge;
}
public void setHeight(float height) {
this.height = height;
}
public void setY(float y) {
this.y = y;
}
public void setMoveComponent(MoveComponent moveComponent) {
this.moveComponent = moveComponent;
}
}