Changed Terrain Shader -> Terrain now has custom edges

This commit is contained in:
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2018-02-16 16:30:45 +01:00
parent b4ad6a7227
commit 8dc99fb59f
17 changed files with 116 additions and 62 deletions

View File

@ -29,7 +29,6 @@
</terrainTiles>
<ceilingTiles class="java.util.ArrayList">
<tileData x="6.436699" width="18.873398"/>
<tileData x="20.385015" width="9.023236"/>
</ceilingTiles>
<obstacles class="java.util.ArrayList">
<obstacleData floating="false" moving="false" deadly="false" leftEdge="2.3533306" rightEdge="5.3533306" height="0.331" y="-0.43450004">
@ -247,7 +246,6 @@
</terrainTiles>
<ceilingTiles class="java.util.ArrayList">
<tileData x="2.700005" width="11.40001"/>
<tileData x="17.183376" width="16.56669"/>
</ceilingTiles>
<obstacles class="java.util.ArrayList">
<obstacleData floating="false" moving="false" deadly="false" leftEdge="1.656666" rightEdge="1.8566661" height="0.815" y="-0.19250003">

View File

@ -1,18 +0,0 @@
uniform mat4 mvpMatrix;
uniform mat4 transformationMatrix;
attribute vec4 position;
attribute vec2 texCoords;
varying vec2 pass_TexCoords;
void main() {
vec4 transformatedPosition = transformationMatrix * position;
gl_Position = mvpMatrix * transformatedPosition;
pass_TexCoords = (transformationMatrix * vec4(texCoords, 0.0, 0.0)).xy;
pass_TexCoords *= vec2(3.0, 3.0);
pass_TexCoords.y = clamp(pass_TexCoords.y, 0.0, 1.0) + 0.01;
}

View File

@ -1,2 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
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<merger version="3"><dataSet config="main"><source path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets"><file name="fontBaron.ttf" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\fontBaron.ttf"/><file name="levelpacks/Grasslands.xml" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\levelpacks\Grasslands.xml"/><file name="levelpacks/Icy Mountains.xml" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\levelpacks\Icy Mountains.xml"/><file name="particleEffects/collectEnergy.pe" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\collectEnergy.pe"/><file name="particleEffects/collectStar.pe" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\collectStar.pe"/><file name="particleEffects/colorChange.pe" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\colorChange.pe"/><file name="particleEffects/explosion.pe" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\explosion.pe"/><file name="particleEffects/firework.pe" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\firework.pe"/><file name="particleEffects/magnet.pe" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\magnet.pe"/><file name="particleEffects/particle.png" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\particle.png"/><file name="particleEffects/star.png" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\star.png"/><file name="particleEffects/stasis.pe" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\stasis.pe"/><file name="particleEffects/superPower.pe" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\superPower.pe"/><file name="particleEffects/test_fire.pe" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\test_fire.pe"/><file name="shader/entityFragmentShader.glsl" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\shader\entityFragmentShader.glsl"/><file name="shader/entityVertexShader.glsl" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\shader\entityVertexShader.glsl"/><file name="shader/obstacleFragmentShader.glsl" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\shader\obstacleFragmentShader.glsl"/><file name="shader/particleFragmentShader.glsl" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\shader\particleFragmentShader.glsl"/><file name="shader/simpleFragmentShader.glsl" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\shader\simpleFragmentShader.glsl"/><file name="shader/simpleVertexShader.glsl" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\shader\simpleVertexShader.glsl"/><file name="particleEffects/snow.pe" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\snow.pe"/><file name="particleEffects/snow.png" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\particleEffects\snow.png"/><file name="shader/terrainFragmentShader.glsl" path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\main\assets\shader\terrainFragmentShader.glsl"/></source><source path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\build\generated\assets\shaders\debug"/></dataSet><dataSet config="debug"><source path="C:\Users\Julian\AndroidStudioProjects\EndlessRoll\app\src\debug\assets"/></dataSet></merger>