Changed Terrain Shader -> Terrain now has custom edges
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@ -29,7 +29,6 @@
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</terrainTiles>
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<ceilingTiles class="java.util.ArrayList">
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<tileData x="6.436699" width="18.873398"/>
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<tileData x="20.385015" width="9.023236"/>
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</ceilingTiles>
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<obstacles class="java.util.ArrayList">
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<obstacleData floating="false" moving="false" deadly="false" leftEdge="2.3533306" rightEdge="5.3533306" height="0.331" y="-0.43450004">
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@ -247,7 +246,6 @@
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</terrainTiles>
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<ceilingTiles class="java.util.ArrayList">
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<tileData x="2.700005" width="11.40001"/>
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<tileData x="17.183376" width="16.56669"/>
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</ceilingTiles>
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<obstacles class="java.util.ArrayList">
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<obstacleData floating="false" moving="false" deadly="false" leftEdge="1.656666" rightEdge="1.8566661" height="0.815" y="-0.19250003">
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@ -1,18 +0,0 @@
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uniform mat4 mvpMatrix;
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uniform mat4 transformationMatrix;
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attribute vec4 position;
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attribute vec2 texCoords;
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varying vec2 pass_TexCoords;
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void main() {
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vec4 transformatedPosition = transformationMatrix * position;
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gl_Position = mvpMatrix * transformatedPosition;
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pass_TexCoords = (transformationMatrix * vec4(texCoords, 0.0, 0.0)).xy;
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pass_TexCoords *= vec2(3.0, 3.0);
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pass_TexCoords.y = clamp(pass_TexCoords.y, 0.0, 1.0) + 0.01;
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}
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