Changed Terrain Shader -> Terrain now has custom edges

This commit is contained in:
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2018-02-16 16:30:45 +01:00
parent b4ad6a7227
commit 8dc99fb59f
17 changed files with 116 additions and 62 deletions

View File

@ -29,7 +29,6 @@
</terrainTiles>
<ceilingTiles class="java.util.ArrayList">
<tileData x="6.436699" width="18.873398"/>
<tileData x="20.385015" width="9.023236"/>
</ceilingTiles>
<obstacles class="java.util.ArrayList">
<obstacleData floating="false" moving="false" deadly="false" leftEdge="2.3533306" rightEdge="5.3533306" height="0.331" y="-0.43450004">
@ -247,7 +246,6 @@
</terrainTiles>
<ceilingTiles class="java.util.ArrayList">
<tileData x="2.700005" width="11.40001"/>
<tileData x="17.183376" width="16.56669"/>
</ceilingTiles>
<obstacles class="java.util.ArrayList">
<obstacleData floating="false" moving="false" deadly="false" leftEdge="1.656666" rightEdge="1.8566661" height="0.815" y="-0.19250003">

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@ -1,18 +0,0 @@
uniform mat4 mvpMatrix;
uniform mat4 transformationMatrix;
attribute vec4 position;
attribute vec2 texCoords;
varying vec2 pass_TexCoords;
void main() {
vec4 transformatedPosition = transformationMatrix * position;
gl_Position = mvpMatrix * transformatedPosition;
pass_TexCoords = (transformationMatrix * vec4(texCoords, 0.0, 0.0)).xy;
pass_TexCoords *= vec2(3.0, 3.0);
pass_TexCoords.y = clamp(pass_TexCoords.y, 0.0, 1.0) + 0.01;
}