Fixed bugs
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@ -160,7 +160,7 @@ public class CollisionDetector {
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}
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private Edge circlePartlyOutsideQuadCollisionEdge(Circle circle, Vector circleMovement, Quad quad, Vector quadMovement) {
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Vector relativeMovement = circleMovement.translate(quadMovement.negate());
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Vector relativeMovement = new Vector(circleMovement).translate(quadMovement.negate());
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Edge edge = Edge.NONE;
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if (circle.getCenter().getY() + circle.getRadius() >= quad.getTopEdge())
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@ -215,7 +215,7 @@ public class CollisionDetector {
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}
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private Edge circleCenterInQuadCollisionEdge(Circle circle, Vector circleMovement, Quad quad, Vector quadMovement) {
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Vector relativeMovement = circleMovement.translate(quadMovement.negate());
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Vector relativeMovement = new Vector(circleMovement).translate(quadMovement.negate());
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float m = relativeMovement.getY() / relativeMovement.getX();
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float t = circle.getCenter().getY() - m * circle.getCenter().getX();
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@ -21,6 +21,7 @@ public class SettingsScreen extends Screen<LinearLayout> implements View.OnClick
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private TopBar topBar;
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private ToggleButton soundToggle;
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private Button resetButton;
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private boolean resetPressed = false;
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private ConfirmDialog resetConfirmDialog;
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@ -40,12 +41,13 @@ public class SettingsScreen extends Screen<LinearLayout> implements View.OnClick
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topBar.update();
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soundToggle.setChecked(gameActivity.getSoundManager().isSoundOn());
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resetButton.setEnabled(super.caller != ScreenType.GAME);
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resetPressed = false;
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}
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@Override
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public void onBackKeyDown() {
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//ResetButton is disabled if caller is GAME, because shortMenu or GoalMessage would still be visible on next level start
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if (super.caller == ScreenType.LEVELS || super.caller == ScreenType.GAME) {
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if (resetPressed && (super.caller == ScreenType.LEVELS || super.caller == ScreenType.GAME)) {
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super.caller = ScreenType.WORLDS;
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}
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flipToCaller();
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@ -65,6 +67,7 @@ public class SettingsScreen extends Screen<LinearLayout> implements View.OnClick
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if (callId == CALL_ID_CONFIRM_RESET) {
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gameActivity.resetData();
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prepareToBeShown();
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resetPressed = true;
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}
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}
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}
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