MovingObstacles now slowed down when player in stasis + are moving to the zero position when player hits the trigger
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@ -976,8 +976,8 @@
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<obstacleData floating="true" moving="false" deadly="false" leftEdge="18.443184" rightEdge="20.150185" height="0.5" y="0.2733334">
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<moveComponent length="0.0" rotation="0.0" startOffset="0.0" direction="0.0" speed="0.0" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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</obstacleData>
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<obstacleData floating="true" moving="true" deadly="true" leftEdge="24.014523" rightEdge="24.345524" height="0.331" y="-0.3799998">
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<moveComponent length="2.74" rotation="90.0" startOffset="1.0" direction="1.0" speed="0.609" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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<obstacleData floating="true" moving="true" deadly="true" leftEdge="22.634523" rightEdge="22.965525" height="0.331" y="-0.37333316">
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<moveComponent length="2.74" rotation="90.0" startOffset="0.5" direction="1.0" speed="0.609" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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</obstacleData>
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<obstacleData floating="true" moving="false" deadly="false" leftEdge="20.568808" rightEdge="22.097807" height="0.166" y="-4.656613E-9">
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<moveComponent length="0.0" rotation="0.0" startOffset="0.0" direction="0.0" speed="0.0" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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