German translation
Bugs fixed
This commit is contained in:
@ -43,6 +43,7 @@ public class User {
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level = 1;
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starCount = 0;
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energyCount = 0;
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levelUpBounties.loadAllForLevel(level);
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toolSlotSettings.reset();
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currentPlayerShape = PlayerShape.BALL;
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}
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83
app/src/main/res/values-de/strings.xml
Normal file
83
app/src/main/res/values-de/strings.xml
Normal file
@ -0,0 +1,83 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="placeholder_button">Drück mich!</string>
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<string name="placeholder_textview">Ich bin ein Text!</string>
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<string name="message_level_finished">ZIEL ERREICHT</string>
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<string name="message_to_menu">Zum Menü</string>
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<string name="message_try_again">Erneut versuchen</string>
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<string name="message_restart">Neustart</string>
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<string name="message_next_level">Nächstes Level</string>
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<string name="goal_message_restart_format_d">Neustart: Level %d</string>
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<string name="goal_message_next_level_format_d">Nächstes Level: %d</string>
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<string name="goal_message_next_world_format_s">Gehe zur nächsten Welt: %s</string>
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<string name="pre_start_screen_loading">LÄDT...</string>
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<string name="short_menu_continue">Weiter</string>
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<string name="short_menu_restart">Neustart</string>
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<string name="short_menu_exit">Beenden</string>
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<string name="start_screen_play">Spielen</string>
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<string name="start_screen_finish_world_1">Erste Welt abschließen!</string>
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<string name="tool_upgrade_title_placeholder">Zeit (Lv12)</string>
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<string name="settings_reset">Fortschritt zurücksetzen</string>
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<string name="unlock_message_placeholder">Rampe freigeschaltet</string>
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<string name="world_button_title_placeholder">Hammer Welt!</string>
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<string name="bounty_message_tool_format_s">%s freigeschaltet!</string>
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<string name="price_button_buy">Kaufen</string>
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<string name="price_button_upgrade">Upgrade</string>
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<string name="playershape_name_ball">Ball</string>
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<string name="playershape_name_clock">Uhr</string>
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<string name="playershape_name_hypno_spiral">Hypnose</string>
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<string name="playershape_name_pacman">Pacman</string>
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<string name="playershape_name_smiley">Smiley</string>
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<string name="playershape_name_wheel">Reifen</string>
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<string name="playershape_name_sun">Sonne</string>
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<string name="level_button_format_d">Level: %d</string>
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<string name="playershape_description_hypno_spiral">Lass dich hypnotisieren!</string>
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<string name="playershape_description_wheel">Ein krasses Auto ohne ... Auto</string>
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<string name="playershape_description_sun">Lass dir die Sonne ins Gesicht scheinen</string>
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<string name="task_collect_stars_progress_format_ddd">Sammle %d Sterne (%d/%d)</string>
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<string name="task_collect_energy_progress_format_ddd">Sammle %d Energie (%d/%d)</string>
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<string name="task_collect_stars_format_d">Sammle %d Sterne</string>
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<string name="task_collect_energy_format_d">Sammle %d Energie</string>
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<string name="task_complete_world_format_d">Beende die %d. Welt</string>
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<string name="tool_description_ramp">Einfach rollen!</string>
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<string name="tool_description_spring">Katapultiert dich in die Luft</string>
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<string name="tool_description_magnet">Du wirst von ihm angezogen. Das ist fast schon Magie!</string>
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<string name="tool_description_bomb">Jage Hindernisse in die Luft</string>
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<string name="tool_description_power_mushroom">Gibt dir für ein paar Sekunden Superkräfte!</string>
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<string name="tool_description_stasis">Friert die Luft ein, wodurch du länger fliegst</string>
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<string name="tool_name_ramp">Rampe</string>
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<string name="tool_name_spring">Feder</string>
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<string name="tool_name_magnet">Magnet</string>
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<string name="tool_name_bomb">Bombe</string>
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<string name="tool_name_power_mushroom">Pilz</string>
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<string name="tool_name_stasis">Stase</string>
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<string name="tool_upgrade_none">Nichts</string>
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<string name="tool_upgrade_time">Zeit</string>
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<string name="tool_upgrade_radius">Radius</string>
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<string name="tool_upgrade_force">Kraft</string>
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<string name="confirm_dialog_button_yes">Ja</string>
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<string name="confirm_dialog_button_no">Nein</string>
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<string name="confirm_dialog_placeholder">Der allerschönste Platzhalter für einen ConfirmDialog!</string>
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<string name="confirm_dialog_exit">Willst du wirklich das Spiel beenden?</string>
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<string name="confirm_dialog_reset">Willst du wirklich deinen gesamten Fortschritt zurücksetzen?</string>
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<string name="confirm_dialog_finish_world_1">Willst du wirklich die erste Welt abschließen? Dadurch wird dein alter Fortschritt GELÖSCHT!</string>
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<string name="tutorial_placeholder">Das ist ein Platzhalter über mehrere Zeilen - Extra für Tutorials! Das haut dich um!</string>
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<string name="tutorial_welcome">Willkommen bei Endless Roll! Viel Spaß!</string>
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<string name="tutorial_place_tools">Klicke irgendwo auf den Bildschirm, um dort die Rampe zu setzen</string>
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<string name="tutorial_place_ramp_obstacle">Super! Jetzt setze sie vor das Hindernis</string>
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<string name="tutorial_place_ramp_air_2">Versuch es erneut!</string>
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<string name="tutorial_spring_equipped">Sehr gut! Jetzt schaffst du bestimmt das nächste Level</string>
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<string name="task_completed">Aufgabe abgeschlossen</string>
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<string name="message_tools">Tools</string>
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<string name="topbar_toolshop">Toolshop</string>
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<string name="bounty_message_tool_slot">Neuer Slot freigeschaltet</string>
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<string name="bounty_message_shape_unlocked">Neues Aussehen freigeschaltet</string>
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<string name="playershape_description_locked">Ein neues Aussehen und noch viel mehr Spaß</string>
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<string name="task_empty">Leere Aufgabe</string>
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<string name="tool_description_locked_format_d">Erreiche Level %d, um dieses Tool freizuschalten</string>
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<string name="tutorial_place_ramp_air">Du kannst Tools auch mitten in der Luft setzen. Achte auf das richtige Timing!</string>
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<string name="tutorial_leveled_up_to_toolshop">Glückwunsch! Du bist ein Level aufgestiegen! Jetzt gehe in den Toolshop</string>
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<string name="tutorial_switch_tools_two_neccessary">Für dieses Level müssen zwei Tools ausgerüstet sein</string>
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<string name="tutorial_switch_tools_switch">Um ein Tool auszuwählen, klicke einfach darauf</string>
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<string name="tutorial_place_ramp_gap">Setzte die Rampe vor die Lücke</string>
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</resources>
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@ -1,49 +1,49 @@
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<resources>
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<string name="app_name">Endless Roll</string>
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<string name="app_name" translatable="false">Endless Roll</string>
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<string name="placeholder_button">Click me!</string>
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<string name="placeholder_textview">I\'m a text!</string>
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<string name="placeholder_number">997.5</string>
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<string name="placeholder_percent">85.1%</string>
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<string name="placeholder_number" translatable="false">997.5</string>
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<string name="placeholder_percent" translatable="false">85.1%</string>
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<string name="game_playerprogress_placeholder">0.0m</string>
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<string name="game_playerprogress_format_f">%.1fm</string>
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<string name="game_playerspeed_placeholder">0.0m/s</string>
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<string name="game_playerspeed_format_f">%.1fm/s</string>
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<string name="game_fps_placeholder">Fps: 00</string>
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<string name="game_fps_format_d">Fps: %d</string>
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<string name="game_countdown_placeholder">3</string>
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<string name="game_playerprogress_placeholder" translatable="false">0.0m</string>
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<string name="game_playerprogress_format_f" translatable="false">%.1fm</string>
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<string name="game_playerspeed_placeholder" translatable="false">0.0m/s</string>
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<string name="game_playerspeed_format_f" translatable="false">%.1fm/s</string>
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<string name="game_fps_placeholder" translatable="false">Fps: 00</string>
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<string name="game_fps_format_d" translatable="false">Fps: %d</string>
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<string name="game_countdown_placeholder" translatable="false">3</string>
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<string name="task_completed">Task completed</string>
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<string name="levelup">Level Up</string>
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<string name="message_game_over">GAME OVER</string>
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<string name="levelup" translatable="false">Level Up</string>
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<string name="message_game_over" translatable="false">GAME OVER</string>
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<string name="message_level_finished">LEVEL FINISHED</string>
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<string name="message_tools">Tools</string>
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<string name="message_to_menu">To menu</string>
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<string name="message_try_again">Try again</string>
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<string name="message_restart">Restart</string>
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<string name="message_next_level">Next level</string>
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<string name="goal_message_restart_format_d">Restart Level %d</string>
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<string name="goal_message_next_level_format_d">Next Level: %d</string>
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<string name="goal_message_restart_format_d">Restart level %d</string>
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<string name="goal_message_next_level_format_d">Next level: %d</string>
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<string name="goal_message_next_world_format_s">Go to the next world:\n%s</string>
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<string name="pre_start_screen_loading">LOADING...</string>
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<string name="short_menu_continue">Continue</string>
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<string name="short_menu_restart">Restart</string>
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<string name="short_menu_exit">Exit</string>
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<string name="start_screen_play">Play</string>
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<string name="start_screen_unlock_all_levels">Unlock all levels (Yes! It\'s magic!)</string>
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<string name="start_screen_gain_90_ep">Gain 90 ep (Nope! No magic at all!)</string>
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<string name="start_screen_unlock_all_levels" translatable="false">Unlock all levels (Yes! It\'s magic!)</string>
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<string name="start_screen_gain_90_ep" translatable="false">Gain 90 ep (Nope! No magic at all!)</string>
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<string name="start_screen_finish_world_1">Finish the first world!</string>
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<string name="start_screen_to_gl_test_screen">Test GL Stuff!!!</string>
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<string name="start_screen_to_gl_test_screen" translatable="false">Test GL Stuff!!!</string>
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<string name="tool_upgrade_title_placeholder">Time (Lv12)</string>
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<string name="topbar_level_placeholder">Level: 24</string>
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<string name="topbar_level_format_d">Level: %d</string>
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<string name="settings_reset">Reset</string>
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<string name="topbar_level_placeholder" translatable="false">Level: 24</string>
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<string name="topbar_level_format_d" translatable="false">Level: %d</string>
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<string name="settings_reset">Reset progress</string>
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<string name="topbar_toolshop">Toolshop</string>
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<string name="unlock_message_placeholder">Ramp unlocked</string>
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<string name="world_button_title_placeholder">Great world</string>
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<string name="world_button_progress_placeholder">21/15</string>
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<string name="bounty_message_resource_format_s">%s</string>
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<string name="world_button_progress_placeholder" translatable="false">21/15</string>
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<string name="bounty_message_resource_format_s" translatable="false">%s</string>
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<string name="bounty_message_tool_format_s">%s unlocked!</string>
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<string name="bounty_message_tool_slot">You unlocked a Toolslot</string>
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<string name="bounty_message_tool_slot">New slot unlocked</string>
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<string name="bounty_message_shape_unlocked">New shape unlocked</string>
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<string name="level_button_format_d">Level: %d</string>
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<string name="price_button_buy">Buy</string>
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@ -55,12 +55,12 @@
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<string name="playershape_name_smiley">Smiley</string>
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<string name="playershape_name_wheel">Wheel</string>
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<string name="playershape_name_sun">Sun</string>
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<string name="playershape_name_locked">\?\?\?</string>
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<string name="playershape_description_ball">Keep calm and roll on</string>
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<string name="playershape_description_clock">Tick tack!</string>
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<string name="playershape_name_locked" translatable="false">\?\?\?</string>
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<string name="playershape_description_ball" translatable="false">Keep calm and roll on</string>
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<string name="playershape_description_clock" translatable="false">Tick tack!</string>
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<string name="playershape_description_hypno_spiral">Hypnotizes you for more fun</string>
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<string name="playershape_description_pacman">PACMAN!</string>
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<string name="playershape_description_smiley">Don\'t worry, roll happy!</string>
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<string name="playershape_description_pacman" translatable="false">PACMAN!</string>
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<string name="playershape_description_smiley" translatable="false">Don\'t worry, roll happy!</string>
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<string name="playershape_description_wheel">A nice car without the... car</string>
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<string name="playershape_description_sun">Shine bright like the sun</string>
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<string name="playershape_description_locked">A new shape for more fun</string>
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@ -72,7 +72,7 @@
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<string name="task_collect_energy_format_d">Collect %d energy</string>
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<string name="task_complete_world_format_d">Finish the %d. world</string>
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<string name="world_button_count_format_dd">%d/%d</string>
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<string name="world_button_count_format_dd" translatable="false">%d/%d</string>
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<string name="tool_description_locked_format_d">You will unlock this mysterious tool at level %d</string>
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<string name="tool_description_ramp">Roll up the ramp to gain height</string>
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@ -81,20 +81,20 @@
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<string name="tool_description_bomb">Blow up all obstacles near the bomb</string>
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<string name="tool_description_power_mushroom">This will give you super-powers for a few seconds</string>
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<string name="tool_description_stasis">Freezes a certain area which leads to longer in-air time</string>
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<string name="tool_name_locked">\?\?\?</string>
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<string name="tool_name_locked" translatable="false">\?\?\?</string>
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<string name="tool_name_ramp">Ramp</string>
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<string name="tool_name_spring">Spring</string>
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<string name="tool_name_magnet">Magnet</string>
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<string name="tool_name_bomb">Bomb</string>
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<string name="tool_name_power_mushroom">Mushroom</string>
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<string name="tool_name_stasis">Stasis</string>
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<string name="tool_level_format_d">Level: %d</string>
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<string name="tool_upgrade_title_format_sd">%1$s (Lv%2$d)</string>
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<string name="tool_level_format_d" translatable="false">Level: %d</string>
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<string name="tool_upgrade_title_format_sd" translatable="false">%1$s (Lv%2$d)</string>
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<string name="tool_upgrade_none">None</string>
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<string name="tool_upgrade_time">Time</string>
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<string name="tool_upgrade_radius">Radius</string>
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<string name="tool_upgrade_force">Force</string>
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<string name="tool_upgrade_value_max">Max.</string>
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<string name="tool_upgrade_value_max" translatable="false">Max.</string>
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<string name="confirm_dialog_button_yes">Yes</string>
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<string name="confirm_dialog_button_no">No</string>
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@ -114,10 +114,4 @@
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<string name="tutorial_spring_equipped">Well done! Now you can start the next level</string>
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<string name="tutorial_switch_tools_two_neccessary">For this level you will need two tools equipped</string>
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<string name="tutorial_switch_tools_switch">To select a tool just click on it</string>
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<string name="tutorial_toolshop_welcome">Welcome to the toolshop!\nHere you can buy and upgrade all tools and you can customize your toolbar.</string>
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<string name="tutorial_toolshop_toolbar">Right! That is your toolbar.</string>
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<string name="tutorial_toolshop_all_tools">Here you can see all the tools you will be able to buy and use.</string>
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<string name="tutorial_toolshop_inspector">Here one can buy and upgrade the selected tool.</string>
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<string name="tutorial_toolshop_select_buy_spring">Now select the spring and buy it!</string>
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<string name="tutorial_toolshop_equip_spring">Now tip on an unlocked slot of your toolbar to equip the spring!\n(It is the same where the ramp is attached at the moment)\nAfter that you will be able to complete the next level.</string>
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</resources>
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Reference in New Issue
Block a user