German translation

Bugs fixed
This commit is contained in:
=
2018-01-14 12:21:16 +01:00
parent 9175fc33a4
commit b66979508c
5 changed files with 124 additions and 52 deletions

File diff suppressed because one or more lines are too long

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@ -983,17 +983,11 @@ int string tutorial_placeholder 0x7f0d0078
int string tutorial_spring_equipped 0x7f0d0079
int string tutorial_switch_tools_switch 0x7f0d007a
int string tutorial_switch_tools_two_neccessary 0x7f0d007b
int string tutorial_toolshop_all_tools 0x7f0d007c
int string tutorial_toolshop_equip_spring 0x7f0d007d
int string tutorial_toolshop_inspector 0x7f0d007e
int string tutorial_toolshop_select_buy_spring 0x7f0d007f
int string tutorial_toolshop_toolbar 0x7f0d0080
int string tutorial_toolshop_welcome 0x7f0d0081
int string tutorial_welcome 0x7f0d0082
int string unlock_message_placeholder 0x7f0d0083
int string world_button_count_format_dd 0x7f0d0084
int string world_button_progress_placeholder 0x7f0d0085
int string world_button_title_placeholder 0x7f0d0086
int string tutorial_welcome 0x7f0d007c
int string unlock_message_placeholder 0x7f0d007d
int string world_button_count_format_dd 0x7f0d007e
int string world_button_progress_placeholder 0x7f0d007f
int string world_button_title_placeholder 0x7f0d0080
int style AlertDialog_AppCompat 0x7f0e0000
int style AlertDialog_AppCompat_Light 0x7f0e0001
int style Animation_AppCompat_Dialog 0x7f0e0002

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@ -43,6 +43,7 @@ public class User {
level = 1;
starCount = 0;
energyCount = 0;
levelUpBounties.loadAllForLevel(level);
toolSlotSettings.reset();
currentPlayerShape = PlayerShape.BALL;
}

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@ -0,0 +1,83 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="placeholder_button">Drück mich!</string>
<string name="placeholder_textview">Ich bin ein Text!</string>
<string name="message_level_finished">ZIEL ERREICHT</string>
<string name="message_to_menu">Zum Menü</string>
<string name="message_try_again">Erneut versuchen</string>
<string name="message_restart">Neustart</string>
<string name="message_next_level">Nächstes Level</string>
<string name="goal_message_restart_format_d">Neustart: Level %d</string>
<string name="goal_message_next_level_format_d">Nächstes Level: %d</string>
<string name="goal_message_next_world_format_s">Gehe zur nächsten Welt: %s</string>
<string name="pre_start_screen_loading">LÄDT...</string>
<string name="short_menu_continue">Weiter</string>
<string name="short_menu_restart">Neustart</string>
<string name="short_menu_exit">Beenden</string>
<string name="start_screen_play">Spielen</string>
<string name="start_screen_finish_world_1">Erste Welt abschließen!</string>
<string name="tool_upgrade_title_placeholder">Zeit (Lv12)</string>
<string name="settings_reset">Fortschritt zurücksetzen</string>
<string name="unlock_message_placeholder">Rampe freigeschaltet</string>
<string name="world_button_title_placeholder">Hammer Welt!</string>
<string name="bounty_message_tool_format_s">%s freigeschaltet!</string>
<string name="price_button_buy">Kaufen</string>
<string name="price_button_upgrade">Upgrade</string>
<string name="playershape_name_ball">Ball</string>
<string name="playershape_name_clock">Uhr</string>
<string name="playershape_name_hypno_spiral">Hypnose</string>
<string name="playershape_name_pacman">Pacman</string>
<string name="playershape_name_smiley">Smiley</string>
<string name="playershape_name_wheel">Reifen</string>
<string name="playershape_name_sun">Sonne</string>
<string name="level_button_format_d">Level: %d</string>
<string name="playershape_description_hypno_spiral">Lass dich hypnotisieren!</string>
<string name="playershape_description_wheel">Ein krasses Auto ohne ... Auto</string>
<string name="playershape_description_sun">Lass dir die Sonne ins Gesicht scheinen</string>
<string name="task_collect_stars_progress_format_ddd">Sammle %d Sterne (%d/%d)</string>
<string name="task_collect_energy_progress_format_ddd">Sammle %d Energie (%d/%d)</string>
<string name="task_collect_stars_format_d">Sammle %d Sterne</string>
<string name="task_collect_energy_format_d">Sammle %d Energie</string>
<string name="task_complete_world_format_d">Beende die %d. Welt</string>
<string name="tool_description_ramp">Einfach rollen!</string>
<string name="tool_description_spring">Katapultiert dich in die Luft</string>
<string name="tool_description_magnet">Du wirst von ihm angezogen. Das ist fast schon Magie!</string>
<string name="tool_description_bomb">Jage Hindernisse in die Luft</string>
<string name="tool_description_power_mushroom">Gibt dir für ein paar Sekunden Superkräfte!</string>
<string name="tool_description_stasis">Friert die Luft ein, wodurch du länger fliegst</string>
<string name="tool_name_ramp">Rampe</string>
<string name="tool_name_spring">Feder</string>
<string name="tool_name_magnet">Magnet</string>
<string name="tool_name_bomb">Bombe</string>
<string name="tool_name_power_mushroom">Pilz</string>
<string name="tool_name_stasis">Stase</string>
<string name="tool_upgrade_none">Nichts</string>
<string name="tool_upgrade_time">Zeit</string>
<string name="tool_upgrade_radius">Radius</string>
<string name="tool_upgrade_force">Kraft</string>
<string name="confirm_dialog_button_yes">Ja</string>
<string name="confirm_dialog_button_no">Nein</string>
<string name="confirm_dialog_placeholder">Der allerschönste Platzhalter für einen ConfirmDialog!</string>
<string name="confirm_dialog_exit">Willst du wirklich das Spiel beenden?</string>
<string name="confirm_dialog_reset">Willst du wirklich deinen gesamten Fortschritt zurücksetzen?</string>
<string name="confirm_dialog_finish_world_1">Willst du wirklich die erste Welt abschließen? Dadurch wird dein alter Fortschritt GELÖSCHT!</string>
<string name="tutorial_placeholder">Das ist ein Platzhalter über mehrere Zeilen - Extra für Tutorials! Das haut dich um!</string>
<string name="tutorial_welcome">Willkommen bei Endless Roll! Viel Spaß!</string>
<string name="tutorial_place_tools">Klicke irgendwo auf den Bildschirm, um dort die Rampe zu setzen</string>
<string name="tutorial_place_ramp_obstacle">Super! Jetzt setze sie vor das Hindernis</string>
<string name="tutorial_place_ramp_air_2">Versuch es erneut!</string>
<string name="tutorial_spring_equipped">Sehr gut! Jetzt schaffst du bestimmt das nächste Level</string>
<string name="task_completed">Aufgabe abgeschlossen</string>
<string name="message_tools">Tools</string>
<string name="topbar_toolshop">Toolshop</string>
<string name="bounty_message_tool_slot">Neuer Slot freigeschaltet</string>
<string name="bounty_message_shape_unlocked">Neues Aussehen freigeschaltet</string>
<string name="playershape_description_locked">Ein neues Aussehen und noch viel mehr Spaß</string>
<string name="task_empty">Leere Aufgabe</string>
<string name="tool_description_locked_format_d">Erreiche Level %d, um dieses Tool freizuschalten</string>
<string name="tutorial_place_ramp_air">Du kannst Tools auch mitten in der Luft setzen. Achte auf das richtige Timing!</string>
<string name="tutorial_leveled_up_to_toolshop">Glückwunsch! Du bist ein Level aufgestiegen! Jetzt gehe in den Toolshop</string>
<string name="tutorial_switch_tools_two_neccessary">Für dieses Level müssen zwei Tools ausgerüstet sein</string>
<string name="tutorial_switch_tools_switch">Um ein Tool auszuwählen, klicke einfach darauf</string>
<string name="tutorial_place_ramp_gap">Setzte die Rampe vor die Lücke</string>
</resources>

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@ -1,49 +1,49 @@
<resources>
<string name="app_name">Endless Roll</string>
<string name="app_name" translatable="false">Endless Roll</string>
<string name="placeholder_button">Click me!</string>
<string name="placeholder_textview">I\'m a text!</string>
<string name="placeholder_number">997.5</string>
<string name="placeholder_percent">85.1%</string>
<string name="placeholder_number" translatable="false">997.5</string>
<string name="placeholder_percent" translatable="false">85.1%</string>
<string name="game_playerprogress_placeholder">0.0m</string>
<string name="game_playerprogress_format_f">%.1fm</string>
<string name="game_playerspeed_placeholder">0.0m/s</string>
<string name="game_playerspeed_format_f">%.1fm/s</string>
<string name="game_fps_placeholder">Fps: 00</string>
<string name="game_fps_format_d">Fps: %d</string>
<string name="game_countdown_placeholder">3</string>
<string name="game_playerprogress_placeholder" translatable="false">0.0m</string>
<string name="game_playerprogress_format_f" translatable="false">%.1fm</string>
<string name="game_playerspeed_placeholder" translatable="false">0.0m/s</string>
<string name="game_playerspeed_format_f" translatable="false">%.1fm/s</string>
<string name="game_fps_placeholder" translatable="false">Fps: 00</string>
<string name="game_fps_format_d" translatable="false">Fps: %d</string>
<string name="game_countdown_placeholder" translatable="false">3</string>
<string name="task_completed">Task completed</string>
<string name="levelup">Level Up</string>
<string name="message_game_over">GAME OVER</string>
<string name="levelup" translatable="false">Level Up</string>
<string name="message_game_over" translatable="false">GAME OVER</string>
<string name="message_level_finished">LEVEL FINISHED</string>
<string name="message_tools">Tools</string>
<string name="message_to_menu">To menu</string>
<string name="message_try_again">Try again</string>
<string name="message_restart">Restart</string>
<string name="message_next_level">Next level</string>
<string name="goal_message_restart_format_d">Restart Level %d</string>
<string name="goal_message_next_level_format_d">Next Level: %d</string>
<string name="goal_message_restart_format_d">Restart level %d</string>
<string name="goal_message_next_level_format_d">Next level: %d</string>
<string name="goal_message_next_world_format_s">Go to the next world:\n%s</string>
<string name="pre_start_screen_loading">LOADING...</string>
<string name="short_menu_continue">Continue</string>
<string name="short_menu_restart">Restart</string>
<string name="short_menu_exit">Exit</string>
<string name="start_screen_play">Play</string>
<string name="start_screen_unlock_all_levels">Unlock all levels (Yes! It\'s magic!)</string>
<string name="start_screen_gain_90_ep">Gain 90 ep (Nope! No magic at all!)</string>
<string name="start_screen_unlock_all_levels" translatable="false">Unlock all levels (Yes! It\'s magic!)</string>
<string name="start_screen_gain_90_ep" translatable="false">Gain 90 ep (Nope! No magic at all!)</string>
<string name="start_screen_finish_world_1">Finish the first world!</string>
<string name="start_screen_to_gl_test_screen">Test GL Stuff!!!</string>
<string name="start_screen_to_gl_test_screen" translatable="false">Test GL Stuff!!!</string>
<string name="tool_upgrade_title_placeholder">Time (Lv12)</string>
<string name="topbar_level_placeholder">Level: 24</string>
<string name="topbar_level_format_d">Level: %d</string>
<string name="settings_reset">Reset</string>
<string name="topbar_level_placeholder" translatable="false">Level: 24</string>
<string name="topbar_level_format_d" translatable="false">Level: %d</string>
<string name="settings_reset">Reset progress</string>
<string name="topbar_toolshop">Toolshop</string>
<string name="unlock_message_placeholder">Ramp unlocked</string>
<string name="world_button_title_placeholder">Great world</string>
<string name="world_button_progress_placeholder">21/15</string>
<string name="bounty_message_resource_format_s">%s</string>
<string name="world_button_progress_placeholder" translatable="false">21/15</string>
<string name="bounty_message_resource_format_s" translatable="false">%s</string>
<string name="bounty_message_tool_format_s">%s unlocked!</string>
<string name="bounty_message_tool_slot">You unlocked a Toolslot</string>
<string name="bounty_message_tool_slot">New slot unlocked</string>
<string name="bounty_message_shape_unlocked">New shape unlocked</string>
<string name="level_button_format_d">Level: %d</string>
<string name="price_button_buy">Buy</string>
@ -55,12 +55,12 @@
<string name="playershape_name_smiley">Smiley</string>
<string name="playershape_name_wheel">Wheel</string>
<string name="playershape_name_sun">Sun</string>
<string name="playershape_name_locked">\?\?\?</string>
<string name="playershape_description_ball">Keep calm and roll on</string>
<string name="playershape_description_clock">Tick tack!</string>
<string name="playershape_name_locked" translatable="false">\?\?\?</string>
<string name="playershape_description_ball" translatable="false">Keep calm and roll on</string>
<string name="playershape_description_clock" translatable="false">Tick tack!</string>
<string name="playershape_description_hypno_spiral">Hypnotizes you for more fun</string>
<string name="playershape_description_pacman">PACMAN!</string>
<string name="playershape_description_smiley">Don\'t worry, roll happy!</string>
<string name="playershape_description_pacman" translatable="false">PACMAN!</string>
<string name="playershape_description_smiley" translatable="false">Don\'t worry, roll happy!</string>
<string name="playershape_description_wheel">A nice car without the... car</string>
<string name="playershape_description_sun">Shine bright like the sun</string>
<string name="playershape_description_locked">A new shape for more fun</string>
@ -72,7 +72,7 @@
<string name="task_collect_energy_format_d">Collect %d energy</string>
<string name="task_complete_world_format_d">Finish the %d. world</string>
<string name="world_button_count_format_dd">%d/%d</string>
<string name="world_button_count_format_dd" translatable="false">%d/%d</string>
<string name="tool_description_locked_format_d">You will unlock this mysterious tool at level %d</string>
<string name="tool_description_ramp">Roll up the ramp to gain height</string>
@ -81,20 +81,20 @@
<string name="tool_description_bomb">Blow up all obstacles near the bomb</string>
<string name="tool_description_power_mushroom">This will give you super-powers for a few seconds</string>
<string name="tool_description_stasis">Freezes a certain area which leads to longer in-air time</string>
<string name="tool_name_locked">\?\?\?</string>
<string name="tool_name_locked" translatable="false">\?\?\?</string>
<string name="tool_name_ramp">Ramp</string>
<string name="tool_name_spring">Spring</string>
<string name="tool_name_magnet">Magnet</string>
<string name="tool_name_bomb">Bomb</string>
<string name="tool_name_power_mushroom">Mushroom</string>
<string name="tool_name_stasis">Stasis</string>
<string name="tool_level_format_d">Level: %d</string>
<string name="tool_upgrade_title_format_sd">%1$s (Lv%2$d)</string>
<string name="tool_level_format_d" translatable="false">Level: %d</string>
<string name="tool_upgrade_title_format_sd" translatable="false">%1$s (Lv%2$d)</string>
<string name="tool_upgrade_none">None</string>
<string name="tool_upgrade_time">Time</string>
<string name="tool_upgrade_radius">Radius</string>
<string name="tool_upgrade_force">Force</string>
<string name="tool_upgrade_value_max">Max.</string>
<string name="tool_upgrade_value_max" translatable="false">Max.</string>
<string name="confirm_dialog_button_yes">Yes</string>
<string name="confirm_dialog_button_no">No</string>
@ -114,10 +114,4 @@
<string name="tutorial_spring_equipped">Well done! Now you can start the next level</string>
<string name="tutorial_switch_tools_two_neccessary">For this level you will need two tools equipped</string>
<string name="tutorial_switch_tools_switch">To select a tool just click on it</string>
<string name="tutorial_toolshop_welcome">Welcome to the toolshop!\nHere you can buy and upgrade all tools and you can customize your toolbar.</string>
<string name="tutorial_toolshop_toolbar">Right! That is your toolbar.</string>
<string name="tutorial_toolshop_all_tools">Here you can see all the tools you will be able to buy and use.</string>
<string name="tutorial_toolshop_inspector">Here one can buy and upgrade the selected tool.</string>
<string name="tutorial_toolshop_select_buy_spring">Now select the spring and buy it!</string>
<string name="tutorial_toolshop_equip_spring">Now tip on an unlocked slot of your toolbar to equip the spring!\n(It is the same where the ramp is attached at the moment)\nAfter that you will be able to complete the next level.</string>
</resources>