Added settings screen, even if the look has to be polished and new items have to be added
The toolshop-button and the settings-button in the topBar now consist of icons (no text). Bad thing is, that the 'disabled' state doesn't look that good Every screen is given its caller when flipped to. At OnBackKeyDown you can now either 'flipToCaller()' or 'flipToPreviousScreenInTree()' or as you wish...
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@ -24,7 +24,7 @@ public class GLTestScreen extends GLScreen<RelativeLayout> {
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@Override
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public void prepareToBeShown() {
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glView.setCurrentRendering(rendering);
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flipToCaller();
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}
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@Override
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@ -0,0 +1,51 @@
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package de.frajul.endlessroll.main.screens;
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import android.view.View;
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import android.widget.Button;
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import android.widget.LinearLayout;
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import android.widget.ToggleButton;
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import de.frajul.endlessroll.R;
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import de.frajul.endlessroll.main.GameActivity;
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import de.frajul.endlessroll.views.TopBar;
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/**
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* Created by Julian on 10.09.2017.
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*/
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public class SettingsScreen extends Screen<LinearLayout> implements View.OnClickListener {
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private TopBar topBar;
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private ToggleButton soundToggle;
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private Button resetButton;
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public SettingsScreen(GameActivity gameActivity) {
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super(ScreenType.SETTINGS, gameActivity, R.layout.settings);
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topBar = super.createTopBar(R.id.settings_topbar);
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soundToggle = (ToggleButton) layout.findViewById(R.id.settings_soundtoggle);
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soundToggle.setOnClickListener(this);
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resetButton = (Button) layout.findViewById(R.id.settings_reset);
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resetButton.setOnClickListener(this);
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}
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@Override
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public void prepareToBeShown() {
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topBar.update();
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soundToggle.setChecked(gameActivity.getSoundManager().isSoundOn());
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resetButton.setEnabled(super.caller != ScreenType.GAME);
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}
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@Override
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public void onBackKeyDown() {
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flipToCaller();
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}
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@Override
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public void onClick(View v) {
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if (v.equals(soundToggle)) {
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gameActivity.getSoundManager().setSoundOn(soundToggle.isChecked());
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} else if (v.equals(resetButton)) {
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gameActivity.resetData();
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}
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}
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}
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