When player is to high, camera follows

Textures can be repeated over entity
This commit is contained in:
=
2017-05-25 13:26:08 +02:00
parent 66e381ad01
commit bf848cd46c
53 changed files with 667 additions and 1342 deletions

View File

@ -1,5 +1,6 @@
uniform mat4 mvpMatrix;
uniform mat4 transformationMatrix;
uniform vec2 texCoordScaling;
attribute vec4 position;
attribute vec2 texCoords;
@ -11,5 +12,9 @@ void main() {
vec4 transformatedPosition = transformationMatrix * position;
gl_Position = mvpMatrix * transformatedPosition;
pass_TexCoords = texCoords;
if(texCoordScaling.x != 0.0)
pass_TexCoords.x *= texCoordScaling.x;
if(texCoordScaling.y != 0.0)
pass_TexCoords.y *= texCoordScaling.y;
}