Commit Graph

  • d95928dfa9 Tools are once again placed by right edge = 2017-10-10 19:31:27 +02:00
  • 59e47126c7 Polished Mushroom = 2017-10-03 01:21:08 +02:00
  • 974633233d Removed Toolpreview feature Added Power Mushroom + functionality = 2017-10-03 01:13:37 +02:00
  • 6c49f21b74 Tool preview is shown when finger holding. This feature will be deleted on the next commit, because it slows down on slow mobiles and is not really seen = 2017-10-02 23:13:24 +02:00
  • 2e4b5b7f8f Levels 6 - 10 added = 2017-09-15 18:58:54 +02:00
  • db5eaaaaf3 Sound is disabled on default When tool is set a tiny bit right of the left edge of an obstacle, it is moved to the left so that it is not anymore on the obstacle, but on the ground = 2017-09-15 18:45:20 +02:00
  • bd38883299 Added settings screen, even if the look has to be polished and new items have to be added The toolshop-button and the settings-button in the topBar now consist of icons (no text). Bad thing is, that the 'disabled' state doesn't look that good Every screen is given its caller when flipped to. At OnBackKeyDown you can now either 'flipToCaller()' or 'flipToPreviousScreenInTree()' or as you wish... = 2017-09-10 15:10:40 +02:00
  • 74b73bb143 Changed Scene, so that it is no list anymore - all entities are contained specialized lists --> Tools can be rendered over obstacles and Collectables can be hidden = 2017-09-06 18:28:09 +02:00
  • 0c0748b13d Removed Ramp glitch (same trick as with clamping borders with obstacles) Tools (bomb) can be set on top of obstacles and even terrain! = 2017-08-04 17:46:55 +02:00
  • 472c36aec7 Introduced scalable obstacles, even though the texture could be polished a bit more = 2017-08-04 17:34:38 +02:00
  • 0437b0178e Put all strings into res -> German translation should be relatively easy = 2017-08-03 14:07:53 +02:00
  • 50cbdb6688 Redid message -> no more buttons but clickable textviews = 2017-08-02 12:33:57 +02:00
  • 373d7779d1 Old stars are now removed from star list of the gameScene when new level is loaded -> Error fixed = 2017-08-02 10:56:09 +02:00
  • 3bdc963525 TableRows of LevelsScreen are filled with default textViews which are removed when levelButtons are to be added (because of android 7.0) = 2017-07-27 18:17:10 +02:00
  • 4d07863563 fixed issue, that message vanished after going to toolshop when a level was finished = 2017-07-27 13:43:40 +02:00
  • c71d1a767e Made levels easier (probably not enough) Changed tutorials to standard (evtl. text + evtl. image) + added images = 2017-07-27 11:50:03 +02:00
  • b8322c9f05 All upgrades are used in calculations -> bomb still has to be balanced added firework on goal and different goal screen (with button to toolshop), but not happy with second one Have to change it in layout file = 2017-07-18 15:57:21 +02:00
  • 4b4d81d8c7 Added toolinspector -> tool-upgrades can be bought (not saved yet) only the time upgrade is used = 2017-06-10 13:19:34 +02:00
  • 504e2383fa Toolshop tidied up = 2017-05-25 20:29:24 +02:00
  • beb0a6e747 Changed path to de.frajul = 2017-05-25 13:51:15 +02:00
  • bf848cd46c When player is to high, camera follows Textures can be repeated over entity = 2017-05-25 13:26:08 +02:00
  • 66e381ad01 Levels Polished Tutorial till level 5 done, but without images (TODO) Error with ToolSlotSettings fixed = 2017-04-11 16:52:47 +02:00
  • 27a41a44d7 First Tutorial added = 2017-03-17 16:03:39 +01:00
  • b4783cdb17 Pause menu shows also when countdown was running -> is stopped = 2017-03-14 17:06:30 +01:00
  • f1b20d97e8 Test-Tutorial screen added = 2017-03-14 16:47:46 +01:00
  • 5be4fc05cb LevelButton + WorldButton energy now shown created drawable for empty_energy redraw star drawable tick for completed levels on worldButton = 2017-02-21 16:00:31 +01:00
  • f252bfd4bd Energy Drawable created + animation for Entity -> AnimatedEntity A Scene will automatically update all AnimatedEntities LevelUpBounties no longer grant EP = 2017-02-20 16:07:12 +01:00
  • 0bad3e064c Different distribution of safed user data New currency (Energy) -> once each level Levelpacks are shown by their names in WorldsScreen and also ordered by their id Stars and Energy don't have their sizes safed in levelpacks because they are static Different Ramp size and Spring effect Lv up can be shown on every Screen If clicked on Tool-Bounty on lv-up screen, transfer to Toolshop = 2017-02-19 15:05:43 +01:00
  • aea336d850 Collected stars are shown on Levelbuttons = 2016-12-28 10:56:24 +01:00
  • decbf80ed5 MoveEdges are outer limit of Movement Textures renamed and reorganized New (not optimal) obstacleTextures added = 2016-12-28 10:23:12 +01:00
  • 45b9c41ea4 Implemented moving and deadly Obstacles Therefour changes in ObstacleClass MoveEdges are not outer limit of Movement!!! (Should be changed) = 2016-12-11 11:03:21 +01:00
  • c0a398fa5d Levels on LevelScreen have different order Tools can be set in Toolbar by clicking, no longer dragging = 2016-11-16 11:02:35 +01:00
  • 7cf0868730 Synchronized lists that are rendered Removed lock from Scene = 2016-11-16 10:15:25 +01:00
  • def72f84b2 First implement of Worlds = 2016-11-14 15:32:39 +01:00
  • a11523ddb2 Modified level format Added player speed label Player speed will change in level Player progress and speed reset at new level Ramp collision error fixed = 2016-11-13 11:41:16 +01:00
  • 8218977825 what done? = 2016-09-27 15:43:48 +02:00
  • 9d0401496f Added test comment = 2016-09-27 15:35:13 +02:00