/* * Created by Julian Mutter on 7/10/18 3:58 PM * Copyright (c) 2018. All rights reserved. * Last modified 7/10/18 3:54 PM * */ package de.frajul.endlessroll.levels; import org.simpleframework.xml.Attribute; import org.simpleframework.xml.Element; /** * Created by Julian on 07.12.2015. */ public class ObstacleData { @Attribute private boolean floating; @Attribute private boolean moving; @Attribute private boolean deadly; @Attribute private float leftEdge; @Attribute private float rightEdge; @Attribute private float height; @Attribute private float y; @Element(required = false) private MoveComponent moveComponent; public boolean isFloating() { return floating; } public boolean isMoving() { return moving; } public boolean isDeadly() { return deadly; } public float getX() { return leftEdge + getWidth() / 2; } public float getWidth() { return rightEdge - leftEdge; } public float getHeight() { return height; } public float getY() { return y; } public MoveComponent getMoveComponent() { return moveComponent; } //Only for glTestScreen public void setFloating(boolean floating) { this.floating = floating; } public void setMoving(boolean moving) { this.moving = moving; } public void setDeadly(boolean deadly) { this.deadly = deadly; } public void setLeftEdge(float leftEdge) { this.leftEdge = leftEdge; } public void setRightEdge(float rightEdge) { this.rightEdge = rightEdge; } public void setHeight(float height) { this.height = height; } public void setY(float y) { this.y = y; } public void setMoveComponent(MoveComponent moveComponent) { this.moveComponent = moveComponent; } }