12 lines
225 B
GLSL
12 lines
225 B
GLSL
precision mediump float;
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uniform sampler2D texture;
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varying vec2 pass_TexCoords;
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void main() {
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gl_FragColor = texture2D(texture, pass_TexCoords);
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gl_FragColor.rgb = gl_FragColor.rgb / gl_FragColor.a;
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} |