EndlessRoll/app/build/intermediates/assets/debug/shader/simpleFragmentShader.glsl

12 lines
225 B
GLSL

precision mediump float;
uniform sampler2D texture;
varying vec2 pass_TexCoords;
void main() {
gl_FragColor = texture2D(texture, pass_TexCoords);
gl_FragColor.rgb = gl_FragColor.rgb / gl_FragColor.a;
}