12 lines
211 B
GLSL
12 lines
211 B
GLSL
attribute vec4 position;
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attribute vec2 texCoords;
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varying vec2 pass_TexCoords;
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void main() {
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gl_Position = position;
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pass_TexCoords.x = texCoords.x;
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pass_TexCoords.y = -texCoords.y;
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} |