EndlessRoll/app/build/intermediates/assets/debug/shader/simpleFragmentShader.glsl
= 8964c307db Redid alpha-render-handling (-> grey eliminated)
Particlesystem now looking like in particle creator. -> All effects have to be redone
2017-11-01 17:11:23 +01:00

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214 B
GLSL

precision mediump float;
uniform sampler2D texture;
varying vec2 pass_TexCoords;
void main() {
gl_FragColor = texture2D(texture, pass_TexCoords);
gl_FragColor.rgb = gl_FragColor.rgb / gl_FragColor.a;
}