EndlessRoll/app/build/intermediates/assets/debug/shader/particleFragmentShader.glsl
2016-09-27 15:44:11 +02:00

13 lines
210 B
GLSL

precision mediump float;
uniform sampler2D texture;
uniform vec3 color;
varying vec2 pass_TexCoords;
void main() {
gl_FragColor.a = texture2D(texture, pass_TexCoords).a;
gl_FragColor.rgb = color;
}