EndlessRoll/app/build/intermediates/assets/debug/shader/simpleFragmentShader.glsl
2016-09-27 15:44:11 +02:00

11 lines
156 B
GLSL

precision mediump float;
uniform sampler2D texture;
varying vec2 pass_TexCoords;
void main() {
gl_FragColor = texture2D(texture, pass_TexCoords);
}