2016-09-27 15:44:11 +02:00

12 lines
200 B
GLSL

attribute vec4 position;
attribute vec2 texCoords;
varying vec2 pass_TexCoords;
void main() {
gl_Position = position;
pass_TexCoords.x = texCoords.x;
pass_TexCoords.y = -texCoords.y;
}