EndlessRoll/app/build/intermediates/assets/debug/shader/terrainVertexShader.glsl
2016-09-27 15:44:11 +02:00

18 lines
458 B
GLSL

uniform mat4 mvpMatrix;
uniform mat4 transformationMatrix;
attribute vec4 position;
attribute vec2 texCoords;
varying vec2 pass_TexCoords;
void main() {
vec4 transformatedPosition = transformationMatrix * position;
gl_Position = mvpMatrix * transformatedPosition;
pass_TexCoords = (transformationMatrix * vec4(texCoords, 0.0, 0.0)).xy;
pass_TexCoords *= vec2(3.0, 3.0);
pass_TexCoords.y = clamp(pass_TexCoords.y, 0.0, 1.0) + 0.01;
}