julian 91b02fa3c2 Cleaned up the whole project
Added Copyrights
--> Version 0.7.1
2018-07-10 16:50:27 +02:00

63 lines
1.6 KiB
Java

/*
* Created by Julian Mutter on 7/10/18 3:58 PM
* Copyright (c) 2018. All rights reserved.
* Last modified 7/10/18 3:54 PM
*
*/
package de.frajul.endlessroll.entities;
import de.frajul.endlessroll.main.game.Timer;
/**
* Created by Julian on 14.12.2015.
*/
public class Animation {
private int[] indexSequence = {0, 1, 2, 3};
private boolean looping = false;
private int requiredDelta = 110;
private int indexPointer = 0;
private boolean stillRunning = true;
private long lastSwitchTime = -1;
public void disable() {
stillRunning = false;
}
public void update(Timer timer) {
if (lastSwitchTime == -1) {
lastSwitchTime = timer.getCurrentTime();
return;
}
if (stillRunning) {
long delta = timer.getCurrentTime() - lastSwitchTime;
if (delta >= requiredDelta) {
lastSwitchTime = timer.getCurrentTime();
indexPointer++;
if (!looping && indexPointer == indexSequence.length - 1)
stillRunning = false;
if (looping && indexPointer == indexSequence.length)
indexPointer = 0;
}
}
}
public int getCurrentTexIndex() {
return indexSequence[indexPointer];
}
public void setIndexSequence(int[] indexSequence) {
this.indexSequence = indexSequence;
}
public void setRequiredDelta(int requiredDelta) {
this.requiredDelta = requiredDelta;
}
public void setLooping(boolean looping) {
this.looping = looping;
}
}