= bf848cd46c When player is to high, camera follows
Textures can be repeated over entity
2017-05-25 13:26:08 +02:00

20 lines
504 B
GLSL

uniform mat4 mvpMatrix;
uniform mat4 transformationMatrix;
uniform vec2 texCoordScaling;
attribute vec4 position;
attribute vec2 texCoords;
varying vec2 pass_TexCoords;
void main() {
vec4 transformatedPosition = transformationMatrix * position;
gl_Position = mvpMatrix * transformatedPosition;
pass_TexCoords = texCoords;
if(texCoordScaling.x != 0.0)
pass_TexCoords.x *= texCoordScaling.x;
if(texCoordScaling.y != 0.0)
pass_TexCoords.y *= texCoordScaling.y;
}