Found GoalMessage bug (textviews lacked after changing text): remedy = visibility of layout was not set to VISIBLE after animation started
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@ -1,7 +1,6 @@
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package de.frajul.endlessroll.views;
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import android.graphics.Typeface;
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import android.view.KeyEvent;
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import android.view.View;
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import android.view.animation.Animation;
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import android.view.animation.AnimationUtils;
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@ -12,7 +11,6 @@ import de.frajul.endlessroll.R;
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import de.frajul.endlessroll.levels.Level;
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import de.frajul.endlessroll.levels.LevelPack;
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import de.frajul.endlessroll.main.GameActivity;
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import de.frajul.endlessroll.main.GameLog;
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import de.frajul.endlessroll.main.game.Game;
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import de.frajul.endlessroll.main.screens.Screen;
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@ -36,6 +34,7 @@ public class GoalMessage implements GoalMessageLevelButtonOnClickListener, View.
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this.game = game;
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this.gameActivity = gameActivity;
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this.layout = layout;
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layout.setVisibility(View.GONE);
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Typeface typeface = gameActivity.getTypeface();
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fadeIn = AnimationUtils.loadAnimation(gameActivity, R.anim.fade_in);
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@ -56,36 +55,28 @@ public class GoalMessage implements GoalMessageLevelButtonOnClickListener, View.
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public void fadeInWithDelay(final LevelPack levelPack, final Level level) {
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this.levelPack = levelPack;
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GameLog.i("Level: "+level.getId());
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topBar.update();
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restart.init(R.string.goal_message_restart_format_d, level);
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boolean nextLevelVisible = !levelPack.isLastLevel(level);
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nextLevel.setVisible(nextLevelVisible);
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if (nextLevelVisible)
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nextLevel
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.init(R.string.goal_message_next_level_format_d, levelPack.getNextLevel(level));
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gameActivity.runOnUiThread(new Runnable() {
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layout.postDelayed(new Runnable() {
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@Override
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public void run() {
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topBar.update();
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restart.init(R.string.goal_message_restart_format_d, level);
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boolean nextLevelVisible = !levelPack.isLastLevel(level);
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nextLevel.setVisible(nextLevelVisible);
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if (nextLevelVisible)
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nextLevel
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.init(R.string.goal_message_next_level_format_d, levelPack.getNextLevel(level));
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layout.startAnimation(fadeIn);
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layout.setVisibility(View.VISIBLE);
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}
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});
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// layout.postDelayed(new Runnable() {
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// @Override
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// public void run() {
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//
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// }
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// }, 500);
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}, 500);
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}
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public boolean isVisible(){
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public boolean isVisible() {
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return layout.getVisibility() == View.VISIBLE;
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}
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public void prepareToBeShown(){
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public void prepareToBeShown() {
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topBar.update();
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}
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@ -108,8 +99,8 @@ public class GoalMessage implements GoalMessageLevelButtonOnClickListener, View.
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gameActivity.startGame(levelPack, goalMessageLevelButton.getLevel());
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}
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public void onKeyBack(){
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game.toLevelsScreen();
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hide();
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}
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public void onKeyBack() {
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game.toLevelsScreen();
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hide();
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}
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}
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