Balanced
Fixed minor bugs -> Version 0.6.0
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66b3b1d55e
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c4da4d96ac
@ -9,8 +9,8 @@ android {
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applicationId 'de.frajul.endlessroll'
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minSdkVersion 12
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targetSdkVersion 23
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versionCode 5
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versionName '0.5.0'
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versionCode 6
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versionName '0.6.0'
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}
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buildTypes {
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release {
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@ -974,8 +974,8 @@
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<obstacleData floating="true" moving="false" deadly="false" leftEdge="18.443184" rightEdge="20.150185" height="0.5" y="0.2733334">
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<moveComponent length="0.0" rotation="0.0" startOffset="0.0" direction="0.0" speed="0.0" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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</obstacleData>
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<obstacleData floating="true" moving="true" deadly="true" leftEdge="22.634523" rightEdge="22.965525" height="0.331" y="-0.37333316">
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<moveComponent length="2.74" rotation="90.0" startOffset="0.5" direction="1.0" speed="0.609" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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<obstacleData floating="true" moving="true" deadly="true" leftEdge="23.141178" rightEdge="23.47218" height="0.331" y="-0.35333315">
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<moveComponent length="2.01" rotation="90.0" startOffset="0.76" direction="1.0" speed="0.601" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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</obstacleData>
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<obstacleData floating="true" moving="false" deadly="false" leftEdge="20.568808" rightEdge="22.097807" height="0.166" y="-4.656613E-9">
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<moveComponent length="0.0" rotation="0.0" startOffset="0.0" direction="0.0" speed="0.0" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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File diff suppressed because one or more lines are too long
@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.frajul.endlessroll"
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android:versionCode="5"
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android:versionName="0.5.0" >
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android:versionCode="6"
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android:versionName="0.6.0" >
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<uses-sdk
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android:minSdkVersion="12"
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@ -18,7 +18,6 @@
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android:icon="@mipmap/ic_launcher"
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android:label="@string/app_name"
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android:supportsRtl="true"
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android:testOnly="true"
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android:theme="@style/AppTheme" >
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<activity
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android:name="de.frajul.endlessroll.main.GameActivity"
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@ -974,8 +974,8 @@
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<obstacleData floating="true" moving="false" deadly="false" leftEdge="18.443184" rightEdge="20.150185" height="0.5" y="0.2733334">
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<moveComponent length="0.0" rotation="0.0" startOffset="0.0" direction="0.0" speed="0.0" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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</obstacleData>
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<obstacleData floating="true" moving="true" deadly="true" leftEdge="22.634523" rightEdge="22.965525" height="0.331" y="-0.37333316">
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<moveComponent length="2.74" rotation="90.0" startOffset="0.5" direction="1.0" speed="0.609" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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<obstacleData floating="true" moving="true" deadly="true" leftEdge="23.141178" rightEdge="23.47218" height="0.331" y="-0.35333315">
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<moveComponent length="2.01" rotation="90.0" startOffset="0.76" direction="1.0" speed="0.601" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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</obstacleData>
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<obstacleData floating="true" moving="false" deadly="false" leftEdge="20.568808" rightEdge="22.097807" height="0.166" y="-4.656613E-9">
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<moveComponent length="0.0" rotation="0.0" startOffset="0.0" direction="0.0" speed="0.0" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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@ -415,7 +415,7 @@
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<obstacleData floating="true" moving="true" deadly="false" leftEdge="29.002832" rightEdge="29.843832" height="0.217" y="-0.49150002">
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<moveComponent length="1.186" rotation="0.0" startOffset="0.0" direction="1.0" speed="0.801" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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</obstacleData>
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<obstacleData floating="false" moving="true" deadly="true" leftEdge="30.963612" rightEdge="31.829613" height="0.191" y="-0.50450003">
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<obstacleData floating="true" moving="true" deadly="true" leftEdge="30.963612" rightEdge="31.829613" height="0.191" y="-0.50450003">
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<moveComponent length="1.211" rotation="0.0" startOffset="0.0" direction="1.0" speed="0.301" hasPlayerXSpeed="false" triggerDistance="1.0"/>
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</obstacleData>
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<obstacleData floating="true" moving="false" deadly="true" leftEdge="31.88581" rightEdge="32.420815" height="0.433" y="0.006666662">
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@ -523,7 +523,7 @@
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<tileData x="16.356686" width="38.71337"/>
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</ceilingTiles>
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<obstacles class="java.util.ArrayList">
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<obstacleData floating="false" moving="false" deadly="false" leftEdge="3.5284984" rightEdge="4.291498" height="1.172" y="-0.013999999">
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<obstacleData floating="false" moving="false" deadly="false" leftEdge="3.5284986" rightEdge="4.291498" height="1.172" y="-0.013999999">
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<moveComponent length="0.0" rotation="0.0" startOffset="0.0" direction="1.0" speed="0.0" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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</obstacleData>
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<obstacleData floating="true" moving="false" deadly="false" leftEdge="4.3224974" rightEdge="6.9974976" height="0.127" y="0.10000001">
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@ -541,8 +541,8 @@
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<obstacleData floating="true" moving="true" deadly="true" leftEdge="7.1236734" rightEdge="7.429673" height="0.446" y="0.2599999">
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<moveComponent length="0.979" rotation="180.0" startOffset="0.0" direction="1.0" speed="0.505" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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</obstacleData>
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<obstacleData floating="true" moving="true" deadly="true" leftEdge="8.193854" rightEdge="8.652854" height="0.242" y="1.0133331">
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<moveComponent length="3.737" rotation="90.0" startOffset="0.222" direction="1.0" speed="0.391" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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<obstacleData floating="true" moving="true" deadly="true" leftEdge="9.100535" rightEdge="9.559535" height="0.242" y="0.96666646">
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<moveComponent length="3.737" rotation="90.0" startOffset="0.5" direction="1.0" speed="0.391" hasPlayerXSpeed="false" triggerDistance="0.0"/>
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</obstacleData>
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<obstacleData floating="true" moving="true" deadly="false" leftEdge="14.34642" rightEdge="15.62042" height="0.229" y="0.9999999">
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<moveComponent length="2.732" rotation="90.0" startOffset="0.0" direction="-1.0" speed="0.606" hasPlayerXSpeed="true" triggerDistance="-0.429"/>
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@ -23,11 +23,11 @@ public enum ToolType {
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R.drawable.tools_spring_button, 5, 2, 5,
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new ToolUpgrade(ToolUpgradeType.COOLDOWN, 4000, 2000)),
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BOMB(R.string.tool_name_bomb, R.string.tool_description_bomb, R.drawable.tools_bomb,
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R.drawable.tools_bomb_button, 12, 4, 5,
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R.drawable.tools_bomb_button, 20, 4, 5,
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new ToolUpgrade(ToolUpgradeType.COOLDOWN, 5000, 2000),
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new ToolUpgrade(ToolUpgradeType.DURATION, 1200, 500)),
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MAGNET(R.string.tool_name_magnet, R.string.tool_description_magnet, R.drawable.tools_magnet,
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R.drawable.tools_magnet_button, 10, 2, 5,
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R.drawable.tools_magnet_button, 18, 2, 5,
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new ToolUpgrade(ToolUpgradeType.COOLDOWN, 5000, 3000),
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new ToolUpgrade(ToolUpgradeType.FORCE, 100, 500)),
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POWER_MUSHROOM(R.string.tool_name_power_mushroom, R.string.tool_description_power_mushroom,
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@ -35,7 +35,7 @@ public enum ToolType {
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5, 7, new ToolUpgrade(ToolUpgradeType.COOLDOWN, 15000, 11000),
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new ToolUpgrade(ToolUpgradeType.DURATION, 5000, 10000)),
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STASIS(R.string.tool_name_stasis, R.string.tool_description_stasis, R.drawable.tools_stasis,
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R.drawable.tools_stasis_button, 15, 4, 6,
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R.drawable.tools_stasis_button, 22, 4, 6,
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new ToolUpgrade(ToolUpgradeType.COOLDOWN, 6000, 4000),
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new ToolUpgrade(ToolUpgradeType.FORCE, 1, 2),
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new ToolUpgrade(ToolUpgradeType.SIZE, 100, 200));
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@ -94,6 +94,7 @@ public class Game extends Rendering<GameScene> {
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if (scene != null) {
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gameActivity.getSoundManager().getCurrentGameMusic().reset();
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gameActivity.getSoundManager().randomizeCurrentGameMusic();
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gameActivity.getSoundManager().stopAllSounds();
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gameState = GameState.COUNTDOWN;
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gameActivity.getTutorialManager().resetGameTutorials();
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collectedStars.clear();
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@ -15,7 +15,7 @@ public class TutorialManager {
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private final int WELCOME_TUTORIAL_LEVEL = 1;
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private final int IN_AIR_TUTORIAL_LEVEL = 5;
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private final int SWITCH_TOOLS_TUTORIAL_LEVEL = 10;
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private final int SWITCH_TOOLS_TUTORIAL_LEVEL = 11;
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private Tutorial welcomeTutorial;
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private Tutorial inAirTutorial;
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@ -17,13 +17,13 @@ public class LevelUpBounties extends HashMap<Integer, LevelBounty> {
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public LevelUpBounties(int level) {
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super.put(1, new LevelBounty(0, 0, ToolType.RAMP, true));
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super.put(2, new LevelBounty(5, 0, ToolType.SPRING, false));
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super.put(3, new LevelBounty(6, 0, ToolType.POWER_MUSHROOM, true));
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super.put(4, new LevelBounty(7, 0, ToolType.BOMB, false));
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super.put(5, new LevelBounty(8, 2, ToolType.MAGNET, false));
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super.put(6, new LevelBounty(8, 1, null, true));
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super.put(7, new LevelBounty(8, 1, ToolType.STASIS, false));
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super.put(8, new LevelBounty(100, 100, null, false));
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super.put(9, new LevelBounty(0, 0, null, true));
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super.put(3, new LevelBounty(5, 0, ToolType.POWER_MUSHROOM, true));
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super.put(4, new LevelBounty(5, 1, ToolType.BOMB, false));
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super.put(5, new LevelBounty(5, 1, ToolType.MAGNET, false));
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super.put(6, new LevelBounty(5, 2, null, true));
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super.put(7, new LevelBounty(5, 1, ToolType.STASIS, false));
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super.put(8, new LevelBounty(5, 2, null, false));
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super.put(9, new LevelBounty(5, 1, null, true));
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loadAllForLevel(level);
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}
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@ -9,7 +9,7 @@
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<string name="message_restart">Neustart</string>
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<string name="goal_message_restart_format_d">Neustart: Level %d</string>
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<string name="goal_message_next_level_format_d">Nächstes Level: %d</string>
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<string name="goal_message_next_world_format_s">Gehe zur nächsten Welt:\n%s</string>
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<string name="goal_message_next_world_format_s">Nächste Welt:\n%s</string>
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<string name="pre_start_screen_loading">LÄDT...</string>
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<string name="short_menu_continue">Weiter</string>
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<string name="short_menu_exit">Beenden</string>
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@ -22,7 +22,7 @@
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<string name="message_restart">Restart</string>
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<string name="goal_message_restart_format_d">Restart level %d</string>
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<string name="goal_message_next_level_format_d">Next level: %d</string>
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<string name="goal_message_next_world_format_s">Go to the next world:\n%s</string>
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<string name="goal_message_next_world_format_s">Next world:\n%s</string>
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<string name="pre_start_screen_loading">LOADING...</string>
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<string name="short_menu_continue">Continue</string>
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<string name="short_menu_exit">Exit</string>
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