Balanced
Fixed minor bugs -> Version 0.6.0
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@ -23,11 +23,11 @@ public enum ToolType {
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R.drawable.tools_spring_button, 5, 2, 5,
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new ToolUpgrade(ToolUpgradeType.COOLDOWN, 4000, 2000)),
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BOMB(R.string.tool_name_bomb, R.string.tool_description_bomb, R.drawable.tools_bomb,
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R.drawable.tools_bomb_button, 12, 4, 5,
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R.drawable.tools_bomb_button, 20, 4, 5,
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new ToolUpgrade(ToolUpgradeType.COOLDOWN, 5000, 2000),
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new ToolUpgrade(ToolUpgradeType.DURATION, 1200, 500)),
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MAGNET(R.string.tool_name_magnet, R.string.tool_description_magnet, R.drawable.tools_magnet,
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R.drawable.tools_magnet_button, 10, 2, 5,
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R.drawable.tools_magnet_button, 18, 2, 5,
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new ToolUpgrade(ToolUpgradeType.COOLDOWN, 5000, 3000),
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new ToolUpgrade(ToolUpgradeType.FORCE, 100, 500)),
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POWER_MUSHROOM(R.string.tool_name_power_mushroom, R.string.tool_description_power_mushroom,
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@ -35,7 +35,7 @@ public enum ToolType {
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5, 7, new ToolUpgrade(ToolUpgradeType.COOLDOWN, 15000, 11000),
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new ToolUpgrade(ToolUpgradeType.DURATION, 5000, 10000)),
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STASIS(R.string.tool_name_stasis, R.string.tool_description_stasis, R.drawable.tools_stasis,
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R.drawable.tools_stasis_button, 15, 4, 6,
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R.drawable.tools_stasis_button, 22, 4, 6,
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new ToolUpgrade(ToolUpgradeType.COOLDOWN, 6000, 4000),
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new ToolUpgrade(ToolUpgradeType.FORCE, 1, 2),
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new ToolUpgrade(ToolUpgradeType.SIZE, 100, 200));
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@ -94,6 +94,7 @@ public class Game extends Rendering<GameScene> {
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if (scene != null) {
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gameActivity.getSoundManager().getCurrentGameMusic().reset();
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gameActivity.getSoundManager().randomizeCurrentGameMusic();
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gameActivity.getSoundManager().stopAllSounds();
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gameState = GameState.COUNTDOWN;
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gameActivity.getTutorialManager().resetGameTutorials();
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collectedStars.clear();
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@ -15,7 +15,7 @@ public class TutorialManager {
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private final int WELCOME_TUTORIAL_LEVEL = 1;
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private final int IN_AIR_TUTORIAL_LEVEL = 5;
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private final int SWITCH_TOOLS_TUTORIAL_LEVEL = 10;
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private final int SWITCH_TOOLS_TUTORIAL_LEVEL = 11;
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private Tutorial welcomeTutorial;
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private Tutorial inAirTutorial;
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@ -17,13 +17,13 @@ public class LevelUpBounties extends HashMap<Integer, LevelBounty> {
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public LevelUpBounties(int level) {
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super.put(1, new LevelBounty(0, 0, ToolType.RAMP, true));
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super.put(2, new LevelBounty(5, 0, ToolType.SPRING, false));
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super.put(3, new LevelBounty(6, 0, ToolType.POWER_MUSHROOM, true));
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super.put(4, new LevelBounty(7, 0, ToolType.BOMB, false));
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super.put(5, new LevelBounty(8, 2, ToolType.MAGNET, false));
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super.put(6, new LevelBounty(8, 1, null, true));
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super.put(7, new LevelBounty(8, 1, ToolType.STASIS, false));
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super.put(8, new LevelBounty(100, 100, null, false));
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super.put(9, new LevelBounty(0, 0, null, true));
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super.put(3, new LevelBounty(5, 0, ToolType.POWER_MUSHROOM, true));
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super.put(4, new LevelBounty(5, 1, ToolType.BOMB, false));
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super.put(5, new LevelBounty(5, 1, ToolType.MAGNET, false));
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super.put(6, new LevelBounty(5, 2, null, true));
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super.put(7, new LevelBounty(5, 1, ToolType.STASIS, false));
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super.put(8, new LevelBounty(5, 2, null, false));
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super.put(9, new LevelBounty(5, 1, null, true));
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loadAllForLevel(level);
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}
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