f122ec37d7
Upgrade to targetSdk 34
2024-03-01 16:17:33 +01:00
b301cb3029
Update to androidx
2024-03-01 16:15:35 +01:00
be4cc7c68a
Update target Sdk to 33
2024-03-01 16:11:11 +01:00
d6c23ae835
Update gradle and AndroidStudio project files
2024-03-01 15:50:49 +01:00
6516a139cf
Changes since migrating to GitTea.
2020-09-18 10:54:19 +02:00
a327ea6b82
Updated Android Studio
2019-10-03 10:32:55 +02:00
91b02fa3c2
Cleaned up the whole project
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Added Copyrights
--> Version 0.7.1
2018-07-10 16:50:27 +02:00
1010ddf46d
Hopefully fixed bug that touch-detection is sometimes very slow
2018-06-22 17:07:56 +02:00
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7363b7d5cc
Fixed bug with android 8.0 and opengl
2018-05-05 12:36:34 +02:00
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1871979b41
Added functionality to fps/performance-boost buttons
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New Gradle version
2018-04-22 12:35:51 +02:00
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9ad8666d5c
Cleaned up -> Removed unused imports / files
2018-03-15 18:04:08 +01:00
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d8a5974c52
Levels 7 + 8 added to Icy Mountains
2018-02-24 18:16:01 +01:00
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9175fc33a4
Fixed bugs
2018-01-14 10:53:48 +01:00
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8c24604447
Init der fehlenden Dateien
2017-11-22 16:04:46 +01:00
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5467c1dd97
First implementation of innovations in Tool Shop
2017-10-27 23:20:10 +02:00
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0bc6a09d17
Current shape is now saved
2017-10-27 17:43:09 +02:00
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757c13c31c
First implementation of Shape shop
2017-10-22 18:48:00 +02:00
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b8322c9f05
All upgrades are used in calculations -> bomb still has to be balanced
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added firework on goal and different goal screen (with button to toolshop), but not happy with second one
Have to change it in layout file
TopBarData has been removed -> All data (DataStorageHandler, TutorialManager, LevelManager, SoundManager, Typeface, User) is stored in the GameActivity and can be recieved by getters
Toolshop-tutorial can now be reset and works instantaniously
2017-07-18 15:57:21 +02:00
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beb0a6e747
Changed path to de.frajul
2017-05-25 13:51:16 +02:00
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66e381ad01
Levels Polished
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Tutorial till level 5 done, but without images (TODO)
Error with ToolSlotSettings fixed
2017-04-11 16:52:57 +02:00
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f1b20d97e8
Test-Tutorial screen added
2017-03-14 16:47:47 +01:00
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f252bfd4bd
Energy Drawable created + animation for Entity -> AnimatedEntity
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A Scene will automatically update all AnimatedEntities
LevelUpBounties no longer grant EP
2017-02-20 16:07:12 +01:00
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0bad3e064c
Different distribution of safed user data
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New currency (Energy) -> once each level
Levelpacks are shown by their names in WorldsScreen and also ordered by their id
Stars and Energy don't have their sizes safed in levelpacks because they are static
Different Ramp size and Spring effect
Lv up can be shown on every Screen
If clicked on Tool-Bounty on lv-up screen, transfer to Toolshop
2017-02-19 15:05:43 +01:00
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decbf80ed5
MoveEdges are outer limit of Movement
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Textures renamed and reorganized
New (not optimal) obstacleTextures added
2016-12-28 10:23:12 +01:00
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45b9c41ea4
Implemented moving and deadly Obstacles
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Therefour changes in ObstacleClass
MoveEdges are not outer limit of Movement!!! (Should be changed)
2016-12-11 11:03:21 +01:00
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7cf0868730
Synchronized lists that are rendered
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Removed lock from Scene
2016-11-16 10:15:25 +01:00
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def72f84b2
First implement of Worlds
2016-11-14 15:32:39 +01:00
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a11523ddb2
Modified level format
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Added player speed label
Player speed will change in level
Player progress and speed reset at new level
Ramp collision error fixed
2016-11-13 11:41:22 +01:00
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8218977825
what done?
2016-09-27 15:44:11 +02:00