137 Commits

Author SHA1 Message Date
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d95928dfa9 Tools are once again placed by right edge 2017-10-10 19:31:27 +02:00
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59e47126c7 Polished Mushroom 2017-10-03 01:21:08 +02:00
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974633233d Removed Toolpreview feature
Added Power Mushroom + functionality
2017-10-03 01:13:37 +02:00
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6c49f21b74 Tool preview is shown when finger holding.
This feature will be deleted on the next commit, because it slows down on slow mobiles and is not really seen
2017-10-02 23:13:24 +02:00
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2e4b5b7f8f Levels 6 - 10 added 2017-09-15 18:58:54 +02:00
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db5eaaaaf3 Sound is disabled on default
When tool is set a tiny bit right of the left edge of an obstacle, it is moved to the left so that it is not anymore on the obstacle, but on the ground
2017-09-15 18:45:20 +02:00
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bd38883299 Added settings screen, even if the look has to be polished and new items have to be added
The toolshop-button and the settings-button in the topBar now consist of icons (no text). Bad thing is, that the 'disabled' state doesn't look that good
Every screen is given its caller when flipped to. At OnBackKeyDown you can now either 'flipToCaller()' or 'flipToPreviousScreenInTree()' or as you wish...
2017-09-10 15:10:40 +02:00
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74b73bb143 Changed Scene, so that it is no list anymore - all entities are contained specialized lists --> Tools can be rendered over obstacles and Collectables can be hidden 2017-09-06 18:28:09 +02:00
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0c0748b13d Removed Ramp glitch (same trick as with clamping borders with obstacles)
Tools (bomb) can be set on top of obstacles and even terrain!
2017-08-04 17:46:55 +02:00
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472c36aec7 Introduced scalable obstacles, even though the texture could be polished a bit more 2017-08-04 17:34:38 +02:00
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0437b0178e Put all strings into res -> German translation should be relatively easy 2017-08-03 14:07:53 +02:00
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50cbdb6688 Redid message -> no more buttons but clickable textviews 2017-08-02 12:33:57 +02:00
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373d7779d1 Old stars are now removed from star list of the gameScene when new level is loaded -> Error fixed 2017-08-02 10:56:09 +02:00
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3bdc963525 TableRows of LevelsScreen are filled with default textViews which are removed when levelButtons are to be added (because of android 7.0) 2017-07-27 18:17:10 +02:00
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4d07863563 fixed issue, that message vanished after going to toolshop when a level was finished 2017-07-27 13:43:40 +02:00
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c71d1a767e Made levels easier (probably not enough)
Changed tutorials to standard (evtl. text + evtl. image) + added images
2017-07-27 11:50:03 +02:00
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b8322c9f05 All upgrades are used in calculations -> bomb still has to be balanced
added firework on goal and different goal screen (with button to toolshop), but not happy with second one
Have to change it in layout file

TopBarData has been removed -> All data (DataStorageHandler, TutorialManager, LevelManager, SoundManager, Typeface, User) is stored in the GameActivity and can be recieved by getters

Toolshop-tutorial can now be reset and works instantaniously
2017-07-18 15:57:21 +02:00
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4b4d81d8c7 Added toolinspector -> tool-upgrades can be bought (not saved yet)
only the time upgrade is used
2017-06-10 13:19:34 +02:00
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504e2383fa Toolshop tidied up 2017-05-25 20:29:24 +02:00
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beb0a6e747 Changed path to de.frajul 2017-05-25 13:51:16 +02:00
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bf848cd46c When player is to high, camera follows
Textures can be repeated over entity
2017-05-25 13:26:08 +02:00
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66e381ad01 Levels Polished
Tutorial till level 5 done, but without images (TODO)
Error with ToolSlotSettings fixed
2017-04-11 16:52:57 +02:00
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27a41a44d7 First Tutorial added 2017-03-17 16:03:40 +01:00
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b4783cdb17 Pause menu shows also when countdown was running -> is stopped 2017-03-14 17:06:30 +01:00
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f1b20d97e8 Test-Tutorial screen added 2017-03-14 16:47:47 +01:00
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5be4fc05cb LevelButton + WorldButton energy now shown
created drawable for empty_energy
redraw star drawable
tick for completed levels on worldButton
2017-02-21 16:00:31 +01:00
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f252bfd4bd Energy Drawable created + animation for Entity -> AnimatedEntity
A Scene will automatically update all AnimatedEntities
LevelUpBounties no longer grant EP
2017-02-20 16:07:12 +01:00
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0bad3e064c Different distribution of safed user data
New currency (Energy) -> once each level
Levelpacks are shown by their names in WorldsScreen and also ordered by their id
Stars and Energy don't have their sizes safed in levelpacks because they are static
Different Ramp size and Spring effect
Lv up can be shown on every Screen
If clicked on Tool-Bounty on lv-up screen, transfer to Toolshop
2017-02-19 15:05:43 +01:00
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aea336d850 Collected stars are shown on Levelbuttons 2016-12-28 10:56:24 +01:00
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decbf80ed5 MoveEdges are outer limit of Movement
Textures renamed and reorganized
New (not optimal) obstacleTextures added
2016-12-28 10:23:12 +01:00
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45b9c41ea4 Implemented moving and deadly Obstacles
Therefour changes in ObstacleClass
MoveEdges are not outer limit of Movement!!! (Should be changed)
2016-12-11 11:03:21 +01:00
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c0a398fa5d Levels on LevelScreen have different order
Tools can be set in Toolbar by clicking, no longer dragging
2016-11-16 11:02:35 +01:00
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7cf0868730 Synchronized lists that are rendered
Removed lock from Scene
2016-11-16 10:15:25 +01:00
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def72f84b2 First implement of Worlds 2016-11-14 15:32:39 +01:00
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a11523ddb2 Modified level format
Added player speed label
Player speed will change in level
Player progress and speed reset at new level
Ramp collision error fixed
2016-11-13 11:41:22 +01:00
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8218977825 what done? 2016-09-27 15:44:11 +02:00
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9d0401496f Added test comment 2016-09-27 15:35:13 +02:00