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33275f9046
Fixed flickering bug of ramp (all animations where sprites touch edge of their field)
2017-10-21 14:51:03 +02:00
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313bfe4a41
Fixed obstacle-edge glitch!!!
2017-10-21 12:22:20 +02:00
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2d74599749
sorted and renamed all drawables
2017-10-20 15:39:10 +02:00
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974633233d
Removed Toolpreview feature
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Added Power Mushroom + functionality
2017-10-03 01:13:37 +02:00
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bd38883299
Added settings screen, even if the look has to be polished and new items have to be added
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The toolshop-button and the settings-button in the topBar now consist of icons (no text). Bad thing is, that the 'disabled' state doesn't look that good
Every screen is given its caller when flipped to. At OnBackKeyDown you can now either 'flipToCaller()' or 'flipToPreviousScreenInTree()' or as you wish...
2017-09-10 15:10:40 +02:00
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472c36aec7
Introduced scalable obstacles, even though the texture could be polished a bit more
2017-08-04 17:34:38 +02:00
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0437b0178e
Put all strings into res -> German translation should be relatively easy
2017-08-03 14:07:53 +02:00
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c71d1a767e
Made levels easier (probably not enough)
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Changed tutorials to standard (evtl. text + evtl. image) + added images
2017-07-27 11:50:03 +02:00
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4b4d81d8c7
Added toolinspector -> tool-upgrades can be bought (not saved yet)
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only the time upgrade is used
2017-06-10 13:19:34 +02:00
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bf848cd46c
When player is to high, camera follows
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Textures can be repeated over entity
2017-05-25 13:26:08 +02:00
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66e381ad01
Levels Polished
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Tutorial till level 5 done, but without images (TODO)
Error with ToolSlotSettings fixed
2017-04-11 16:52:57 +02:00
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27a41a44d7
First Tutorial added
2017-03-17 16:03:40 +01:00
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f1b20d97e8
Test-Tutorial screen added
2017-03-14 16:47:47 +01:00
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5be4fc05cb
LevelButton + WorldButton energy now shown
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created drawable for empty_energy
redraw star drawable
tick for completed levels on worldButton
2017-02-21 16:00:31 +01:00
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f252bfd4bd
Energy Drawable created + animation for Entity -> AnimatedEntity
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A Scene will automatically update all AnimatedEntities
LevelUpBounties no longer grant EP
2017-02-20 16:07:12 +01:00
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0bad3e064c
Different distribution of safed user data
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New currency (Energy) -> once each level
Levelpacks are shown by their names in WorldsScreen and also ordered by their id
Stars and Energy don't have their sizes safed in levelpacks because they are static
Different Ramp size and Spring effect
Lv up can be shown on every Screen
If clicked on Tool-Bounty on lv-up screen, transfer to Toolshop
2017-02-19 15:05:43 +01:00
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aea336d850
Collected stars are shown on Levelbuttons
2016-12-28 10:56:24 +01:00
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decbf80ed5
MoveEdges are outer limit of Movement
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Textures renamed and reorganized
New (not optimal) obstacleTextures added
2016-12-28 10:23:12 +01:00
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8218977825
what done?
2016-09-27 15:44:11 +02:00