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472c36aec7
Introduced scalable obstacles, even though the texture could be polished a bit more
2017-08-04 17:34:38 +02:00
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4d07863563
fixed issue, that message vanished after going to toolshop when a level was finished
2017-07-27 13:43:40 +02:00
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c71d1a767e
Made levels easier (probably not enough)
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Changed tutorials to standard (evtl. text + evtl. image) + added images
2017-07-27 11:50:03 +02:00
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bf848cd46c
When player is to high, camera follows
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Textures can be repeated over entity
2017-05-25 13:26:08 +02:00
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f1b20d97e8
Test-Tutorial screen added
2017-03-14 16:47:47 +01:00
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0bad3e064c
Different distribution of safed user data
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New currency (Energy) -> once each level
Levelpacks are shown by their names in WorldsScreen and also ordered by their id
Stars and Energy don't have their sizes safed in levelpacks because they are static
Different Ramp size and Spring effect
Lv up can be shown on every Screen
If clicked on Tool-Bounty on lv-up screen, transfer to Toolshop
2017-02-19 15:05:43 +01:00
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45b9c41ea4
Implemented moving and deadly Obstacles
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Therefour changes in ObstacleClass
MoveEdges are not outer limit of Movement!!! (Should be changed)
2016-12-11 11:03:21 +01:00
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def72f84b2
First implement of Worlds
2016-11-14 15:32:39 +01:00
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a11523ddb2
Modified level format
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Added player speed label
Player speed will change in level
Player progress and speed reset at new level
Ramp collision error fixed
2016-11-13 11:41:22 +01:00
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8218977825
what done?
2016-09-27 15:44:11 +02:00