52 Commits

Author SHA1 Message Date
=
7684692e53 Changed bomb completely 2018-03-18 12:54:41 +01:00
=
1417d98169 Added back-arrow on topBar 2018-03-17 18:35:56 +01:00
=
b4ad6a7227 Added credits-dialog
Changed SettingsScreen
2018-02-16 13:43:32 +01:00
=
3239a54ee9 Added randomly changing gamemusic and changed menu music -> Version 0.5.0 2018-02-15 15:43:11 +01:00
=
ee7536ba5f Changed style and colors 2018-02-14 16:04:53 +01:00
=
5302ac0d00 Changed overall style
Now one can change directly between Screens from TopBar
Fixed bugs
2018-01-21 17:40:25 +01:00
=
2c19e3dcb5 implemented all sounds and music 2018-01-19 17:41:05 +01:00
=
53b9b6bb14 Added music (no sounds yet)
Fixed translation mistake
2018-01-15 18:47:27 +01:00
=
b66979508c German translation
Bugs fixed
2018-01-14 12:21:16 +01:00
=
fb3290a3b2 Added all drawables for IcyMountains
Added snow particle system
World on StartScene is randomly chosen
Last-level onGoalScreen shows "toNextWorld"
2018-01-13 17:50:27 +01:00
=
1ca222187e Changed dialoges to ConfirmDialog 2018-01-12 18:29:01 +01:00
=
3ca689dd60 Implemented "Finish 1. world" -> Level is adjusted, Toolshop-tutorial is deactivated
Added resetConfirmDialog
Fixed minor bugs
2018-01-12 17:50:43 +01:00
=
60bc673ffc Tutorial image view now has black border
Added 3 levels in second world
2018-01-12 16:09:00 +01:00
=
e5ce11150c Finished implementing Tutorials 2018-01-01 17:28:09 +01:00
=
b954e14934 Changed Tutorials 2017-11-26 16:01:46 +01:00
=
3324056634 testCommit 2017-11-22 16:00:56 +01:00
=
9a2353b01c Changed GoalScreen to GoalMessage
Reduced firework
Changed taskCompletedMessageLook
2017-11-22 11:38:54 +01:00
=
8d4caeaf69 Changed particle effects
Message renamed to GameOverMessage + improved look
Added first implementation of GoalScreen
Cleaned up and improved look of levelButton, worldButton and their screens
2017-11-04 17:28:46 +01:00
=
623abdc271 First implementation of stasis field 2017-10-31 17:45:17 +01:00
=
f756e1d939 Created really leave-dialog
Fixed bugs
2017-10-31 14:49:43 +01:00
=
9da909bda5 Message appears when playershape is unlocked
Superpower-countdown now calculated with timer.frametime -> superpower-countdown is now paused when the game is paused
2017-10-31 11:19:33 +01:00
=
44d7665442 Shapes can now be recieved through fulfilling tasks 2017-10-30 16:54:05 +01:00
=
c9e718f6ad First shape-inspector implementation
Toolshop layout polished
2017-10-29 13:06:46 +01:00
=
8cc9353c3b Finished toolshop updates (Tool upgrades and more) 2017-10-28 16:09:54 +02:00
=
5467c1dd97 First implementation of innovations in Tool Shop 2017-10-27 23:20:10 +02:00
=
0bc6a09d17 Current shape is now saved 2017-10-27 17:43:09 +02:00
=
757c13c31c First implementation of Shape shop 2017-10-22 18:48:00 +02:00
=
2d74599749 sorted and renamed all drawables 2017-10-20 15:39:10 +02:00
=
974633233d Removed Toolpreview feature
Added Power Mushroom + functionality
2017-10-03 01:13:37 +02:00
=
db5eaaaaf3 Sound is disabled on default
When tool is set a tiny bit right of the left edge of an obstacle, it is moved to the left so that it is not anymore on the obstacle, but on the ground
2017-09-15 18:45:20 +02:00
=
bd38883299 Added settings screen, even if the look has to be polished and new items have to be added
The toolshop-button and the settings-button in the topBar now consist of icons (no text). Bad thing is, that the 'disabled' state doesn't look that good
Every screen is given its caller when flipped to. At OnBackKeyDown you can now either 'flipToCaller()' or 'flipToPreviousScreenInTree()' or as you wish...
2017-09-10 15:10:40 +02:00
=
472c36aec7 Introduced scalable obstacles, even though the texture could be polished a bit more 2017-08-04 17:34:38 +02:00
=
0437b0178e Put all strings into res -> German translation should be relatively easy 2017-08-03 14:07:53 +02:00
=
50cbdb6688 Redid message -> no more buttons but clickable textviews 2017-08-02 12:33:57 +02:00
=
4d07863563 fixed issue, that message vanished after going to toolshop when a level was finished 2017-07-27 13:43:40 +02:00
=
c71d1a767e Made levels easier (probably not enough)
Changed tutorials to standard (evtl. text + evtl. image) + added images
2017-07-27 11:50:03 +02:00
=
b8322c9f05 All upgrades are used in calculations -> bomb still has to be balanced
added firework on goal and different goal screen (with button to toolshop), but not happy with second one
Have to change it in layout file

TopBarData has been removed -> All data (DataStorageHandler, TutorialManager, LevelManager, SoundManager, Typeface, User) is stored in the GameActivity and can be recieved by getters

Toolshop-tutorial can now be reset and works instantaniously
2017-07-18 15:57:21 +02:00
=
4b4d81d8c7 Added toolinspector -> tool-upgrades can be bought (not saved yet)
only the time upgrade is used
2017-06-10 13:19:34 +02:00
=
504e2383fa Toolshop tidied up 2017-05-25 20:29:24 +02:00
=
66e381ad01 Levels Polished
Tutorial till level 5 done, but without images (TODO)
Error with ToolSlotSettings fixed
2017-04-11 16:52:57 +02:00
=
27a41a44d7 First Tutorial added 2017-03-17 16:03:40 +01:00
=
f1b20d97e8 Test-Tutorial screen added 2017-03-14 16:47:47 +01:00
=
5be4fc05cb LevelButton + WorldButton energy now shown
created drawable for empty_energy
redraw star drawable
tick for completed levels on worldButton
2017-02-21 16:00:31 +01:00
=
f252bfd4bd Energy Drawable created + animation for Entity -> AnimatedEntity
A Scene will automatically update all AnimatedEntities
LevelUpBounties no longer grant EP
2017-02-20 16:07:12 +01:00
=
0bad3e064c Different distribution of safed user data
New currency (Energy) -> once each level
Levelpacks are shown by their names in WorldsScreen and also ordered by their id
Stars and Energy don't have their sizes safed in levelpacks because they are static
Different Ramp size and Spring effect
Lv up can be shown on every Screen
If clicked on Tool-Bounty on lv-up screen, transfer to Toolshop
2017-02-19 15:05:43 +01:00
=
aea336d850 Collected stars are shown on Levelbuttons 2016-12-28 10:56:24 +01:00
=
decbf80ed5 MoveEdges are outer limit of Movement
Textures renamed and reorganized
New (not optimal) obstacleTextures added
2016-12-28 10:23:12 +01:00
=
45b9c41ea4 Implemented moving and deadly Obstacles
Therefour changes in ObstacleClass
MoveEdges are not outer limit of Movement!!! (Should be changed)
2016-12-11 11:03:21 +01:00
=
c0a398fa5d Levels on LevelScreen have different order
Tools can be set in Toolbar by clicking, no longer dragging
2016-11-16 11:02:35 +01:00
=
def72f84b2 First implement of Worlds 2016-11-14 15:32:39 +01:00