When tool is set a tiny bit right of the left edge of an obstacle, it is moved to the left so that it is not anymore on the obstacle, but on the ground
The toolshop-button and the settings-button in the topBar now consist of icons (no text). Bad thing is, that the 'disabled' state doesn't look that good
Every screen is given its caller when flipped to. At OnBackKeyDown you can now either 'flipToCaller()' or 'flipToPreviousScreenInTree()' or as you wish...
added firework on goal and different goal screen (with button to toolshop), but not happy with second one
Have to change it in layout file
TopBarData has been removed -> All data (DataStorageHandler, TutorialManager, LevelManager, SoundManager, Typeface, User) is stored in the GameActivity and can be recieved by getters
Toolshop-tutorial can now be reset and works instantaniously
New currency (Energy) -> once each level
Levelpacks are shown by their names in WorldsScreen and also ordered by their id
Stars and Energy don't have their sizes safed in levelpacks because they are static
Different Ramp size and Spring effect
Lv up can be shown on every Screen
If clicked on Tool-Bounty on lv-up screen, transfer to Toolshop