17 Commits

Author SHA1 Message Date
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c71d1a767e Made levels easier (probably not enough)
Changed tutorials to standard (evtl. text + evtl. image) + added images
2017-07-27 11:50:03 +02:00
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b8322c9f05 All upgrades are used in calculations -> bomb still has to be balanced
added firework on goal and different goal screen (with button to toolshop), but not happy with second one
Have to change it in layout file

TopBarData has been removed -> All data (DataStorageHandler, TutorialManager, LevelManager, SoundManager, Typeface, User) is stored in the GameActivity and can be recieved by getters

Toolshop-tutorial can now be reset and works instantaniously
2017-07-18 15:57:21 +02:00
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4b4d81d8c7 Added toolinspector -> tool-upgrades can be bought (not saved yet)
only the time upgrade is used
2017-06-10 13:19:34 +02:00
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504e2383fa Toolshop tidied up 2017-05-25 20:29:24 +02:00
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66e381ad01 Levels Polished
Tutorial till level 5 done, but without images (TODO)
Error with ToolSlotSettings fixed
2017-04-11 16:52:57 +02:00
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27a41a44d7 First Tutorial added 2017-03-17 16:03:40 +01:00
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f1b20d97e8 Test-Tutorial screen added 2017-03-14 16:47:47 +01:00
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5be4fc05cb LevelButton + WorldButton energy now shown
created drawable for empty_energy
redraw star drawable
tick for completed levels on worldButton
2017-02-21 16:00:31 +01:00
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f252bfd4bd Energy Drawable created + animation for Entity -> AnimatedEntity
A Scene will automatically update all AnimatedEntities
LevelUpBounties no longer grant EP
2017-02-20 16:07:12 +01:00
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0bad3e064c Different distribution of safed user data
New currency (Energy) -> once each level
Levelpacks are shown by their names in WorldsScreen and also ordered by their id
Stars and Energy don't have their sizes safed in levelpacks because they are static
Different Ramp size and Spring effect
Lv up can be shown on every Screen
If clicked on Tool-Bounty on lv-up screen, transfer to Toolshop
2017-02-19 15:05:43 +01:00
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aea336d850 Collected stars are shown on Levelbuttons 2016-12-28 10:56:24 +01:00
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decbf80ed5 MoveEdges are outer limit of Movement
Textures renamed and reorganized
New (not optimal) obstacleTextures added
2016-12-28 10:23:12 +01:00
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45b9c41ea4 Implemented moving and deadly Obstacles
Therefour changes in ObstacleClass
MoveEdges are not outer limit of Movement!!! (Should be changed)
2016-12-11 11:03:21 +01:00
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c0a398fa5d Levels on LevelScreen have different order
Tools can be set in Toolbar by clicking, no longer dragging
2016-11-16 11:02:35 +01:00
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def72f84b2 First implement of Worlds 2016-11-14 15:32:39 +01:00
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a11523ddb2 Modified level format
Added player speed label
Player speed will change in level
Player progress and speed reset at new level
Ramp collision error fixed
2016-11-13 11:41:22 +01:00
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8218977825 what done? 2016-09-27 15:44:11 +02:00