34 Commits

Author SHA1 Message Date
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ee7536ba5f Changed style and colors 2018-02-14 16:04:53 +01:00
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5302ac0d00 Changed overall style
Now one can change directly between Screens from TopBar
Fixed bugs
2018-01-21 17:40:25 +01:00
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2c19e3dcb5 implemented all sounds and music 2018-01-19 17:41:05 +01:00
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fb3290a3b2 Added all drawables for IcyMountains
Added snow particle system
World on StartScene is randomly chosen
Last-level onGoalScreen shows "toNextWorld"
2018-01-13 17:50:27 +01:00
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60bc673ffc Tutorial image view now has black border
Added 3 levels in second world
2018-01-12 16:09:00 +01:00
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e5ce11150c Finished implementing Tutorials 2018-01-01 17:28:09 +01:00
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8c24604447 Init der fehlenden Dateien 2017-11-22 16:04:46 +01:00
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9a2353b01c Changed GoalScreen to GoalMessage
Reduced firework
Changed taskCompletedMessageLook
2017-11-22 11:38:54 +01:00
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8d4caeaf69 Changed particle effects
Message renamed to GameOverMessage + improved look
Added first implementation of GoalScreen
Cleaned up and improved look of levelButton, worldButton and their screens
2017-11-04 17:28:46 +01:00
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8964c307db Redid alpha-render-handling (-> grey eliminated)
Particlesystem now looking like in particle creator. -> All effects have to be redone
2017-11-01 17:11:23 +01:00
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623abdc271 First implementation of stasis field 2017-10-31 17:45:17 +01:00
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f756e1d939 Created really leave-dialog
Fixed bugs
2017-10-31 14:49:43 +01:00
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44d7665442 Shapes can now be recieved through fulfilling tasks 2017-10-30 16:54:05 +01:00
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0bc6a09d17 Current shape is now saved 2017-10-27 17:43:09 +02:00
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757c13c31c First implementation of Shape shop 2017-10-22 18:48:00 +02:00
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33275f9046 Fixed flickering bug of ramp (all animations where sprites touch edge of their field) 2017-10-21 14:51:03 +02:00
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313bfe4a41 Fixed obstacle-edge glitch!!! 2017-10-21 12:22:20 +02:00
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2d74599749 sorted and renamed all drawables 2017-10-20 15:39:10 +02:00
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974633233d Removed Toolpreview feature
Added Power Mushroom + functionality
2017-10-03 01:13:37 +02:00
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bd38883299 Added settings screen, even if the look has to be polished and new items have to be added
The toolshop-button and the settings-button in the topBar now consist of icons (no text). Bad thing is, that the 'disabled' state doesn't look that good
Every screen is given its caller when flipped to. At OnBackKeyDown you can now either 'flipToCaller()' or 'flipToPreviousScreenInTree()' or as you wish...
2017-09-10 15:10:40 +02:00
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472c36aec7 Introduced scalable obstacles, even though the texture could be polished a bit more 2017-08-04 17:34:38 +02:00
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0437b0178e Put all strings into res -> German translation should be relatively easy 2017-08-03 14:07:53 +02:00
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c71d1a767e Made levels easier (probably not enough)
Changed tutorials to standard (evtl. text + evtl. image) + added images
2017-07-27 11:50:03 +02:00
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4b4d81d8c7 Added toolinspector -> tool-upgrades can be bought (not saved yet)
only the time upgrade is used
2017-06-10 13:19:34 +02:00
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bf848cd46c When player is to high, camera follows
Textures can be repeated over entity
2017-05-25 13:26:08 +02:00
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66e381ad01 Levels Polished
Tutorial till level 5 done, but without images (TODO)
Error with ToolSlotSettings fixed
2017-04-11 16:52:57 +02:00
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27a41a44d7 First Tutorial added 2017-03-17 16:03:40 +01:00
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f1b20d97e8 Test-Tutorial screen added 2017-03-14 16:47:47 +01:00
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5be4fc05cb LevelButton + WorldButton energy now shown
created drawable for empty_energy
redraw star drawable
tick for completed levels on worldButton
2017-02-21 16:00:31 +01:00
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f252bfd4bd Energy Drawable created + animation for Entity -> AnimatedEntity
A Scene will automatically update all AnimatedEntities
LevelUpBounties no longer grant EP
2017-02-20 16:07:12 +01:00
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0bad3e064c Different distribution of safed user data
New currency (Energy) -> once each level
Levelpacks are shown by their names in WorldsScreen and also ordered by their id
Stars and Energy don't have their sizes safed in levelpacks because they are static
Different Ramp size and Spring effect
Lv up can be shown on every Screen
If clicked on Tool-Bounty on lv-up screen, transfer to Toolshop
2017-02-19 15:05:43 +01:00
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aea336d850 Collected stars are shown on Levelbuttons 2016-12-28 10:56:24 +01:00
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decbf80ed5 MoveEdges are outer limit of Movement
Textures renamed and reorganized
New (not optimal) obstacleTextures added
2016-12-28 10:23:12 +01:00
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8218977825 what done? 2016-09-27 15:44:11 +02:00