32 Commits

Author SHA1 Message Date
aec2ce0d80 Fixed bug with terrain-collision 2018-06-29 16:47:49 +02:00
292c6cf08f Fixed some bugs 2018-06-22 18:48:35 +02:00
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7363b7d5cc Fixed bug with android 8.0 and opengl 2018-05-05 12:36:34 +02:00
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c4da4d96ac Balanced
Fixed minor bugs
-> Version 0.6.0
2018-05-01 09:55:31 +02:00
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8dc99fb59f Changed Terrain Shader -> Terrain now has custom edges 2018-02-16 16:30:45 +01:00
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60bc673ffc Tutorial image view now has black border
Added 3 levels in second world
2018-01-12 16:09:00 +01:00
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b0dd09b8f0 MovingObstacles now slowed down when player in stasis + are moving to the zero position when player hits the trigger 2018-01-09 16:41:20 +01:00
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77b927cb1a Fixed bugs with moving Obstacles 2018-01-06 16:39:17 +01:00
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0ab80bd6ad Moving Obstacles can move with player-speed 2018-01-02 11:59:44 +01:00
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4282c0fdfd Changed system of moving Obstacles 2017-12-03 16:59:55 +01:00
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b954e14934 Changed Tutorials 2017-11-26 16:01:46 +01:00
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44d7665442 Shapes can now be recieved through fulfilling tasks 2017-10-30 16:54:05 +01:00
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757c13c31c First implementation of Shape shop 2017-10-22 18:48:00 +02:00
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33275f9046 Fixed flickering bug of ramp (all animations where sprites touch edge of their field) 2017-10-21 14:51:03 +02:00
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313bfe4a41 Fixed obstacle-edge glitch!!! 2017-10-21 12:22:20 +02:00
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8d60c19b33 Finished lvs 1-16 (1. pack)
exchanged order of bomb and magnet
2017-10-15 15:23:37 +02:00
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55e95618f0 Levels changed 2017-10-10 20:37:12 +02:00
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d95928dfa9 Tools are once again placed by right edge 2017-10-10 19:31:27 +02:00
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6c49f21b74 Tool preview is shown when finger holding.
This feature will be deleted on the next commit, because it slows down on slow mobiles and is not really seen
2017-10-02 23:13:24 +02:00
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2e4b5b7f8f Levels 6 - 10 added 2017-09-15 18:58:54 +02:00
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db5eaaaaf3 Sound is disabled on default
When tool is set a tiny bit right of the left edge of an obstacle, it is moved to the left so that it is not anymore on the obstacle, but on the ground
2017-09-15 18:45:20 +02:00
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74b73bb143 Changed Scene, so that it is no list anymore - all entities are contained specialized lists --> Tools can be rendered over obstacles and Collectables can be hidden 2017-09-06 18:28:09 +02:00
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472c36aec7 Introduced scalable obstacles, even though the texture could be polished a bit more 2017-08-04 17:34:38 +02:00
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4d07863563 fixed issue, that message vanished after going to toolshop when a level was finished 2017-07-27 13:43:40 +02:00
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c71d1a767e Made levels easier (probably not enough)
Changed tutorials to standard (evtl. text + evtl. image) + added images
2017-07-27 11:50:03 +02:00
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bf848cd46c When player is to high, camera follows
Textures can be repeated over entity
2017-05-25 13:26:08 +02:00
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f1b20d97e8 Test-Tutorial screen added 2017-03-14 16:47:47 +01:00
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0bad3e064c Different distribution of safed user data
New currency (Energy) -> once each level
Levelpacks are shown by their names in WorldsScreen and also ordered by their id
Stars and Energy don't have their sizes safed in levelpacks because they are static
Different Ramp size and Spring effect
Lv up can be shown on every Screen
If clicked on Tool-Bounty on lv-up screen, transfer to Toolshop
2017-02-19 15:05:43 +01:00
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45b9c41ea4 Implemented moving and deadly Obstacles
Therefour changes in ObstacleClass
MoveEdges are not outer limit of Movement!!! (Should be changed)
2016-12-11 11:03:21 +01:00
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def72f84b2 First implement of Worlds 2016-11-14 15:32:39 +01:00
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a11523ddb2 Modified level format
Added player speed label
Player speed will change in level
Player progress and speed reset at new level
Ramp collision error fixed
2016-11-13 11:41:22 +01:00
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8218977825 what done? 2016-09-27 15:44:11 +02:00