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fb3290a3b2
Added all drawables for IcyMountains
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Added snow particle system
World on StartScene is randomly chosen
Last-level onGoalScreen shows "toNextWorld"
2018-01-13 17:50:27 +01:00
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1ca222187e
Changed dialoges to ConfirmDialog
2018-01-12 18:29:01 +01:00
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3ca689dd60
Implemented "Finish 1. world" -> Level is adjusted, Toolshop-tutorial is deactivated
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Added resetConfirmDialog
Fixed minor bugs
2018-01-12 17:50:43 +01:00
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60bc673ffc
Tutorial image view now has black border
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Added 3 levels in second world
2018-01-12 16:09:00 +01:00
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b0dd09b8f0
MovingObstacles now slowed down when player in stasis + are moving to the zero position when player hits the trigger
2018-01-09 16:41:20 +01:00
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4629419d3e
Changed circleQuadCollisionEdge function -> Now works perfectly also with moving obstacles
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Note: Just works for ball-obstacle-collision, when circle diameter is bigger than quad width or height, won't work anymore
2018-01-07 15:39:25 +01:00
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77b927cb1a
Fixed bugs with moving Obstacles
2018-01-06 16:39:17 +01:00
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aec77b5114
Fixed bugs with moving Obstacles
2018-01-02 12:51:05 +01:00
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0ab80bd6ad
Moving Obstacles can move with player-speed
2018-01-02 11:59:44 +01:00
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e5ce11150c
Finished implementing Tutorials
2018-01-01 17:28:09 +01:00
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4282c0fdfd
Changed system of moving Obstacles
2017-12-03 16:59:55 +01:00
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a9be279f12
Found GoalMessage bug (textviews lacked after changing text): remedy = visibility of layout was not set to VISIBLE after animation started
2017-11-26 16:09:03 +01:00
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b954e14934
Changed Tutorials
2017-11-26 16:01:46 +01:00
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18ea4042e9
Implemented ToolShopTutorial
2017-11-23 22:31:49 +01:00
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8c24604447
Init der fehlenden Dateien
2017-11-22 16:04:46 +01:00
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3324056634
testCommit
2017-11-22 16:00:56 +01:00
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9a2353b01c
Changed GoalScreen to GoalMessage
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Reduced firework
Changed taskCompletedMessageLook
2017-11-22 11:38:54 +01:00
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8d4caeaf69
Changed particle effects
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Message renamed to GameOverMessage + improved look
Added first implementation of GoalScreen
Cleaned up and improved look of levelButton, worldButton and their screens
2017-11-04 17:28:46 +01:00
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4e758353b8
Finished implementing stasis (only sprites need to be improved)
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Added forces to player in order for stasis to work
2017-11-03 11:58:46 +01:00
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b8e3729bb1
Stasis and magnet (floating tools) are not anymore set on top of terrain/obstacles
2017-11-01 17:20:13 +01:00
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8964c307db
Redid alpha-render-handling (-> grey eliminated)
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Particlesystem now looking like in particle creator. -> All effects have to be redone
2017-11-01 17:11:23 +01:00
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623abdc271
First implementation of stasis field
2017-10-31 17:45:17 +01:00
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f756e1d939
Created really leave-dialog
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Fixed bugs
2017-10-31 14:49:43 +01:00
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9da909bda5
Message appears when playershape is unlocked
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Superpower-countdown now calculated with timer.frametime -> superpower-countdown is now paused when the game is paused
2017-10-31 11:19:33 +01:00
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44d7665442
Shapes can now be recieved through fulfilling tasks
2017-10-30 16:54:05 +01:00
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c9e718f6ad
First shape-inspector implementation
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Toolshop layout polished
2017-10-29 13:06:46 +01:00
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8cc9353c3b
Finished toolshop updates (Tool upgrades and more)
2017-10-28 16:09:54 +02:00
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5467c1dd97
First implementation of innovations in Tool Shop
2017-10-27 23:20:10 +02:00
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0bc6a09d17
Current shape is now saved
2017-10-27 17:43:09 +02:00
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757c13c31c
First implementation of Shape shop
2017-10-22 18:48:00 +02:00
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33275f9046
Fixed flickering bug of ramp (all animations where sprites touch edge of their field)
2017-10-21 14:51:03 +02:00
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313bfe4a41
Fixed obstacle-edge glitch!!!
2017-10-21 12:22:20 +02:00
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aaca44eddc
Tried to fix obstacle-edge-bug, but didnt work
2017-10-20 18:39:51 +02:00
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aa1c0c01a4
Redid collision system -> No more tool-glitches
2017-10-20 17:42:30 +02:00
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2d74599749
sorted and renamed all drawables
2017-10-20 15:39:10 +02:00
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71406b3fe2
changed version code to 2
2017-10-15 15:40:14 +02:00
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bb6c17102a
Ready for release of 0.3.0
2017-10-15 15:36:05 +02:00
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8d60c19b33
Finished lvs 1-16 (1. pack)
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exchanged order of bomb and magnet
2017-10-15 15:23:37 +02:00
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55e95618f0
Levels changed
2017-10-10 20:37:12 +02:00
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d95928dfa9
Tools are once again placed by right edge
2017-10-10 19:31:27 +02:00
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59e47126c7
Polished Mushroom
2017-10-03 01:21:08 +02:00
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974633233d
Removed Toolpreview feature
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Added Power Mushroom + functionality
2017-10-03 01:13:37 +02:00
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6c49f21b74
Tool preview is shown when finger holding.
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This feature will be deleted on the next commit, because it slows down on slow mobiles and is not really seen
2017-10-02 23:13:24 +02:00
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2e4b5b7f8f
Levels 6 - 10 added
2017-09-15 18:58:54 +02:00
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db5eaaaaf3
Sound is disabled on default
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When tool is set a tiny bit right of the left edge of an obstacle, it is moved to the left so that it is not anymore on the obstacle, but on the ground
2017-09-15 18:45:20 +02:00
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bd38883299
Added settings screen, even if the look has to be polished and new items have to be added
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The toolshop-button and the settings-button in the topBar now consist of icons (no text). Bad thing is, that the 'disabled' state doesn't look that good
Every screen is given its caller when flipped to. At OnBackKeyDown you can now either 'flipToCaller()' or 'flipToPreviousScreenInTree()' or as you wish...
2017-09-10 15:10:40 +02:00
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74b73bb143
Changed Scene, so that it is no list anymore - all entities are contained specialized lists --> Tools can be rendered over obstacles and Collectables can be hidden
2017-09-06 18:28:09 +02:00
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0c0748b13d
Removed Ramp glitch (same trick as with clamping borders with obstacles)
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Tools (bomb) can be set on top of obstacles and even terrain!
2017-08-04 17:46:55 +02:00
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472c36aec7
Introduced scalable obstacles, even though the texture could be polished a bit more
2017-08-04 17:34:38 +02:00
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0437b0178e
Put all strings into res -> German translation should be relatively easy
2017-08-03 14:07:53 +02:00