76 Commits

Author SHA1 Message Date
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fb3290a3b2 Added all drawables for IcyMountains
Added snow particle system
World on StartScene is randomly chosen
Last-level onGoalScreen shows "toNextWorld"
2018-01-13 17:50:27 +01:00
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1ca222187e Changed dialoges to ConfirmDialog 2018-01-12 18:29:01 +01:00
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3ca689dd60 Implemented "Finish 1. world" -> Level is adjusted, Toolshop-tutorial is deactivated
Added resetConfirmDialog
Fixed minor bugs
2018-01-12 17:50:43 +01:00
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60bc673ffc Tutorial image view now has black border
Added 3 levels in second world
2018-01-12 16:09:00 +01:00
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b0dd09b8f0 MovingObstacles now slowed down when player in stasis + are moving to the zero position when player hits the trigger 2018-01-09 16:41:20 +01:00
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4629419d3e Changed circleQuadCollisionEdge function -> Now works perfectly also with moving obstacles
Note: Just works for ball-obstacle-collision, when circle diameter is bigger than quad width or height, won't work anymore
2018-01-07 15:39:25 +01:00
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77b927cb1a Fixed bugs with moving Obstacles 2018-01-06 16:39:17 +01:00
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aec77b5114 Fixed bugs with moving Obstacles 2018-01-02 12:51:05 +01:00
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0ab80bd6ad Moving Obstacles can move with player-speed 2018-01-02 11:59:44 +01:00
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e5ce11150c Finished implementing Tutorials 2018-01-01 17:28:09 +01:00
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4282c0fdfd Changed system of moving Obstacles 2017-12-03 16:59:55 +01:00
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a9be279f12 Found GoalMessage bug (textviews lacked after changing text): remedy = visibility of layout was not set to VISIBLE after animation started 2017-11-26 16:09:03 +01:00
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b954e14934 Changed Tutorials 2017-11-26 16:01:46 +01:00
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18ea4042e9 Implemented ToolShopTutorial 2017-11-23 22:31:49 +01:00
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8c24604447 Init der fehlenden Dateien 2017-11-22 16:04:46 +01:00
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3324056634 testCommit 2017-11-22 16:00:56 +01:00
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9a2353b01c Changed GoalScreen to GoalMessage
Reduced firework
Changed taskCompletedMessageLook
2017-11-22 11:38:54 +01:00
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8d4caeaf69 Changed particle effects
Message renamed to GameOverMessage + improved look
Added first implementation of GoalScreen
Cleaned up and improved look of levelButton, worldButton and their screens
2017-11-04 17:28:46 +01:00
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4e758353b8 Finished implementing stasis (only sprites need to be improved)
Added forces to player in order for stasis to work
2017-11-03 11:58:46 +01:00
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b8e3729bb1 Stasis and magnet (floating tools) are not anymore set on top of terrain/obstacles 2017-11-01 17:20:13 +01:00
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8964c307db Redid alpha-render-handling (-> grey eliminated)
Particlesystem now looking like in particle creator. -> All effects have to be redone
2017-11-01 17:11:23 +01:00
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623abdc271 First implementation of stasis field 2017-10-31 17:45:17 +01:00
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f756e1d939 Created really leave-dialog
Fixed bugs
2017-10-31 14:49:43 +01:00
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9da909bda5 Message appears when playershape is unlocked
Superpower-countdown now calculated with timer.frametime -> superpower-countdown is now paused when the game is paused
2017-10-31 11:19:33 +01:00
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44d7665442 Shapes can now be recieved through fulfilling tasks 2017-10-30 16:54:05 +01:00
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c9e718f6ad First shape-inspector implementation
Toolshop layout polished
2017-10-29 13:06:46 +01:00
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8cc9353c3b Finished toolshop updates (Tool upgrades and more) 2017-10-28 16:09:54 +02:00
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5467c1dd97 First implementation of innovations in Tool Shop 2017-10-27 23:20:10 +02:00
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0bc6a09d17 Current shape is now saved 2017-10-27 17:43:09 +02:00
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757c13c31c First implementation of Shape shop 2017-10-22 18:48:00 +02:00
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33275f9046 Fixed flickering bug of ramp (all animations where sprites touch edge of their field) 2017-10-21 14:51:03 +02:00
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313bfe4a41 Fixed obstacle-edge glitch!!! 2017-10-21 12:22:20 +02:00
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aaca44eddc Tried to fix obstacle-edge-bug, but didnt work 2017-10-20 18:39:51 +02:00
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aa1c0c01a4 Redid collision system -> No more tool-glitches 2017-10-20 17:42:30 +02:00
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2d74599749 sorted and renamed all drawables 2017-10-20 15:39:10 +02:00
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71406b3fe2 changed version code to 2 2017-10-15 15:40:14 +02:00
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bb6c17102a Ready for release of 0.3.0 2017-10-15 15:36:05 +02:00
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8d60c19b33 Finished lvs 1-16 (1. pack)
exchanged order of bomb and magnet
2017-10-15 15:23:37 +02:00
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55e95618f0 Levels changed 2017-10-10 20:37:12 +02:00
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d95928dfa9 Tools are once again placed by right edge 2017-10-10 19:31:27 +02:00
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59e47126c7 Polished Mushroom 2017-10-03 01:21:08 +02:00
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974633233d Removed Toolpreview feature
Added Power Mushroom + functionality
2017-10-03 01:13:37 +02:00
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6c49f21b74 Tool preview is shown when finger holding.
This feature will be deleted on the next commit, because it slows down on slow mobiles and is not really seen
2017-10-02 23:13:24 +02:00
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2e4b5b7f8f Levels 6 - 10 added 2017-09-15 18:58:54 +02:00
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db5eaaaaf3 Sound is disabled on default
When tool is set a tiny bit right of the left edge of an obstacle, it is moved to the left so that it is not anymore on the obstacle, but on the ground
2017-09-15 18:45:20 +02:00
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bd38883299 Added settings screen, even if the look has to be polished and new items have to be added
The toolshop-button and the settings-button in the topBar now consist of icons (no text). Bad thing is, that the 'disabled' state doesn't look that good
Every screen is given its caller when flipped to. At OnBackKeyDown you can now either 'flipToCaller()' or 'flipToPreviousScreenInTree()' or as you wish...
2017-09-10 15:10:40 +02:00
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74b73bb143 Changed Scene, so that it is no list anymore - all entities are contained specialized lists --> Tools can be rendered over obstacles and Collectables can be hidden 2017-09-06 18:28:09 +02:00
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0c0748b13d Removed Ramp glitch (same trick as with clamping borders with obstacles)
Tools (bomb) can be set on top of obstacles and even terrain!
2017-08-04 17:46:55 +02:00
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472c36aec7 Introduced scalable obstacles, even though the texture could be polished a bit more 2017-08-04 17:34:38 +02:00
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0437b0178e Put all strings into res -> German translation should be relatively easy 2017-08-03 14:07:53 +02:00